I wrote a lot about the bug, but the main takeaway is that this is cool as hell. Really really nice, y'all
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A member registered Jan 23, 2020 · View creator page →
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Shows familiarity with C# and advanced programming techniques like recursion.
Rhythm
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Demo that shows full Unity familiarity, incl. code, animations, and audio
Action
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Really cool! I'm truly amazed at how, even though each idea was small, you managed to make every little thing feel really lore rich and alive. The aesthetic was super strong. Loved it all.
I ran into some bugs that were breaking enough that they caused me to restart a couple of times.
To reproduce:
- Start a new game
- Navigate to the 3 Key door. Face the door.
- Turn left to face north
- Repeatedly press W until you've finished entering the next room. If done correctly the walking animation should play twice, when only moving once.
- Do this until you get to the end of this corridor (you may not double the walking animation every time, that's ok)
- Turn around to face south.
- Walk normally down the hall, to the other end, past the 3 key door
- You should see that the room changes color incorrectly.
- If you now try to navigate normally, now, you should see that you cannot always walk through doors that you visually should be able to.
I got the vibe that it was something to do with some index being shifted visually, but not somewhere else. I also saw something similar when fighting the tutorial guard, and in the item shop, though I wasn't able to reproduce those. Both of them seemed to involve me "pressing buttons too soon", like mashing the swing button, or navigating through items too quickly.