Interesting visual choice for the game. There is a bug with the enemy, if you stand behind it, the collission will still trigger and it will attack the front of it, try creating a separate collision box and place it at the front of you enemy, also set it to a trigger. Also W moves the player North/West, but all the other buttons work as expected.
CooldownCD
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Love the concept, a very unique game that you surely don't see often. This update is a great improvement over the previous version, the Main menu plays nicely into the whole idea of transitioning into spheres, and the cutscene is a great touch. For some reason, for me the spehere does not transition when pressing E, and I do not know for sure if the position is supposed to be random, but for me it spawn at the same place every playthrough. Keep doing a great job and Good Luck!
I like the general vibe that you are portraing with your project.
I am not familiar with the engine you are building your game on, but make sure that you parent the player UI to the camera instead of your player model, in regards to the full screen, you do have that option, but it might be a good idea to also tick that in the itch project page for everyone to see.
Otherwise a great start!
I like the visual approach that you took to your project, the models and animations are very fluid. Here are some things that I would like to bring to your attention:
- In my opinion, your game would work better in a top-down perspective so that you can see more of the map and so that the world feels more comparable to the real size of a pc
- When the game starts and the timer is at 1;00 if you pick up additional time, it sets to negative 1:00 and you die
- You need a You won! screen for your player, it's essential for the player experience so that they feel like they accomplished something
Otherwise, love the concept and direction of the project, keep at it!
The concept is very interesting, the assets are also fitting for the main idea that is chosen, it's quite confusing as to what exactly the player is supposed to do. What I would suggest is either lean hard on physics based puzzels, as you already have items that can be pushed, you can use those for that, a good reference would be the Portal games. I think that a good addition would also be to introduce a blur that would apply to the tiles that are below, or above the player, to isolate the visual space and not confuse the player. Otherwise, keep doing a great job!
Hi KepFox, thank you so much for the awesome feedback! You understood correctly, we've been studying Unity for roughly a month, game dev as a whole for a little bit longer, but generally this was our first assignment for the subject.
The art was all gathered from different places across the Asset Store and Itch.io sprites, the artists did an amazing job, was very glad to implement their work. I will be surely improving/ implementing the aspects that you suggested, once I gain a bit more experience with Unity.
I personally have a lot more experience working with Unreal Engine, so I had to kinda relearn my way into Unity for this but with time I sure hope to participate in more jams!