Thanks for the high marks! And I totally agree about the guns. But it might be next year before I can get to that, because first on my list is creating more diverse and interesting worlds.
CoolGamesChad
Creator of
Recent community posts
exactly.
Neurological Aberrations in a Man-Eating Mutant Potato Monster: A Brainless Anomaly
Abstract: This scientific investigation aims to explore the unconventional neurobiology of a man-eating mutant potato monster, postulating the absence of a conventional brain structure. By delving into the creature's unique evolutionary trajectory, genetic mutations, and adaptive strategies, we present a comprehensive explanation for the absence of a brain in this aberrant organism.
Introduction: In the realm of biological sciences, the phenomenon of a brainless organism challenges conventional understanding, as it deviates from the standard neurological blueprint observed in most multicellular organisms. Our study focuses on an extraordinary example: a man-eating mutant potato monster exhibiting distinct adaptive characteristics, despite the apparent lack of a centralized cognitive organ.
Methodology: To investigate the neural architecture of the mutant potato monster, a combination of histological, genetic, and comparative analyses were employed. Microscopic examination of tissue samples, including the major sensory organs, neural ganglia, and potential brain regions, was conducted. Additionally, we sequenced the monster's genome, scrutinizing genes associated with neural development and brain formation.
Results: Contrary to expectations, our study revealed an intriguing absence of a recognizable brain structure within the mutant potato monster. The microscopic analysis of neural ganglia distributed throughout the organism's body revealed rudimentary clusters of neurons but lacked any discernible centralization. Additionally, comparative genomics indicated deletions, mutations, and inactivation of genes crucial for brain development, such as those involved in neural tube formation and neuronal proliferation.
Discussion: The evolutionary trajectory of the mutant potato monster offers possible explanations for the absence of a brain. It is postulated that an accumulation of genetic mutations, driven by adaptive pressures, may have resulted in the loss of conventional brain structures. Given the monster's subterranean habitat and predatory nature, alternative adaptations, such as an enhanced sensory system and decentralized neural networks, might have been favored over a central processing unit.
Theoretical Framework: It is hypothesized that the mutant potato monster has undergone a process of neuroplasticity, wherein neural functions and information processing have been distributed across multiple regions of the body. The decentralized neural ganglia observed in our study may perform specialized sensory and motor tasks, allowing for effective hunting, feeding, and survival without the need for a centralized brain.
Conclusion: The man-eating mutant potato monster represents a unique case in the annals of neurobiology, defying conventional expectations of a brain-dependent cognitive system. Our findings suggest that the absence of a brain in this organism is likely a result of genetic mutations and the evolutionary optimization of sensory and motor abilities for its predatory lifestyle. Further research into the neurobiology and genetics of such unusual organisms will undoubtedly shed light on the diversity and adaptability of life forms across the biological spectrum.
I have fixed the grenade thing. Thanks for the tip.
Was it the very first space? And was there a door that would not open, or no door at all?
Was the game laggy? The architect becomes suspended if there are no leftover milliseconds for it to work. It's supposed to work during spare time to generate the next rooms while you're playing, so that is something that can go wrong. If so, there will be a door but it just won't open.
Also, sometimes the entrance door and exit door are placed side-by-side, which can make you think there's no way out but actually it's just in a cognitive blind spot, which has happened to me a few times and I thought I was trapped.
I will have the game print the random seed to the console in the next update, so if a dead-end happens again there's a chance it could be shared with me and I could reproduce it. Otherwise it's impossible to nab.
Thanks, I'm really glad it runs smooth. Open-source and modding would be fun, but I'm a little shy about sharing my source code. It's kinda messy.
I set the default assignments to what I think people should learn in order to have the most fun: all the gun keys adjacent to the WASD keys. But yeah, it's opinion. That's why configurable controls is the most essential feature for PC games.
I would like to make multiplayer mode in the future, and I have experience making p2p apps, so it can be done. It will not be pvp gameplay though; it will be players vs potatoes. I don't like pvp in online games, in principle.
Thank you so much!
The shotgun doesn't need to be reloaded, it only needs to be pumped, which you must do manually with the right mouse button. Maybe I should include an onscreen tip for this. I only have it pump automatically when equipped so the player doesn't have to think about its last state after switching.
Since you're the second person to suggest scrolling through weapons, I will see if I can include an assignment for that in the options menu. Personally, I like having all my weapons on dedicated keys like swatches on a palette. But I can see that not everyone thinks of them that way. Good to know.
The potato is staggered when hit because I haven't made their reaction animations and behavior states yet, so it's like a placeholder for now. They will be able to express fear or aggression, run around in panic, away from you, to cover, or toward you all at once depending on context.
Nothing makes me happier than to hear somebody had fun.
I could implement a next/prev weapon control that you could bind in the options menu. So the user could assign Tab or mouse wheel up/down.
Pumping the shotgun with alt-click seems odd at first, but with practice it becomes a very satisfying muscular habit. Especially when you master the correct rhythm.
Thank you!