There's been a small update, adding more blood to the whole option. We cannot give a ton (because we still have to eat at the end of the month) but we tried our best.
Coolom Games
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Hi Good_Soup (Nice name!). About the Emily remark, she's indeed a character that's very much stuck in the past. We've mentioned this before, but for us DK is a game that deliberately explores the complexities of social toxicity. Emily's misogynistic attitude isn't just a character trait; it represents the unfortunate reality that many people still harbor these destructive beliefs. Her presence as the first woman character is intentional - she appears when the MC is trapped in an endless cycle of unhealthy relationships, lacking the confidence to confront these patterns. But (I don't know if you've played the last chapter) as the MC develops self-awareness and courage, more positive relationships naturally begin to emerge, reflecting her internal growth.
When we conceptualized this game, we aimed to critically examine the insidious forms of toxicity that permeate everyday relationships, which directly inspired characters like José and Emily. The narrative arc focuses on breaking destructive cycles and creating healthier spaces for personal development (and yes, there are killers too because it's just too much fun).
Just as pick-me girls exist, pick-me boys exist as well, and we wanted to show all of them. We typically find that games in this genre often feature one stereotype while strangely omitting the other. With Maya, (in the future) we want to portray what a genuinely supportive female friendship looks like, providing a meaningful contrast to the toxic relationships established earlier.
And yes, the killers are portrayed in a positive light from the protagonist's perspective, but that's precisely how the game acknowledges its own surreal nature.
In real life? Scary as fuck. In a videogame? Entertaining.
Thank you so much for playing and your nice comment!
PS. Charles sideplot... eventually!
Hi!! making a game with pronouns gets very hard for us because we are a small team, and translating into spanish makes having pronouns hard as hell in general, aswell as catalan. We've mentioned that in the future if we get enough to actualy make it worth the amount of work it will take (for real it would be a lot) we will do it!
Hi! For the languages we pretty much can only translate to what we know. Right now there are two translations in progress, french and russian, both made by fans. Portuguese is one we would love to have because we know there's a Big visual novels community but at this moment we have no plans for It.
About the gems, yes, there's an update coming sonish that should fix most of the issues!
Hi Jur! We use the email for user accounts and that's It. The game cloud saves the progress so an account on mobile is the same as an account on PC (we use Microsoft playfab which also makes It mandatory to have an email), aswell as for password recovery. In any cases we've always said that we will never send you an email or use your data at all. If you don't feel safe you can always make It with a fake email!