Haha I was able to fly through the squares after a few tries. It's VERY sensitive so I was barely touching the sticks. I'm glad this course is juts a straight line because I don't think I'd be able to implement smooth turning yet.
Cooper Bibaud
4
Posts
2
Followers
8
Following
A member registered Jan 25, 2017 · View creator page →
Creator of
A scifi-vania platformer about becoming a better half, for your other half.
Platformer
Recent community posts
I recorded my entire play session and planned to show it to you, only I didn't realize that by the time I was done, the recorder stopped after ten minutes :( But I did roll credits on the game!
- Great visual style
- Solid sound
- Music fit really well.
- Difficulty curve was a tad steep, I wish I was able to get more confident with the dash ability before needing to rely on it so early. Even by the time I completed the build, I wasn't 100% confident when using the dash. I couldn't get a firm read on where Boomer would end up, distance wise, whenever I'd use it. This may be on me, though.
- The horizontal distance of the jump doesn't seem to match the speed at which Boomer is running. The fact that it's very vertical, cutting the distance and speed, felt a bit jarring, but I suppose that's by design and I'd get used to it.
- I'd recommend adding (not replacing) the ability to float or dash to the L and R triggers. This way, your thumb doesn't have to travel from the opposite side of the face buttons (X to B, or B to X) when needing to be quick. You could always have your thumb on the button you want and simply tap a trigger button. I did this with my game and it's improved the experience a lot IMO.
- Add a visual cue to the character itself when you're getting low in stamina. Sometimes I'd run out and completely not notice because I didn't want to take my eye off of what I was doing to look in the top left corner of the screen. Perhaps the light that emits from him gets dimmer as his stamina runs out? Or he makes a sound when it's almost out? Some kind of visual/audio cue.
- I found that I was not able to always double-jump, randomly. This seemed to occur a lot when on crumbling platforms. But other times, I just was not able to double-jump. This also occurred when trying to wall-jump. I'm not sure if it's because I would burst too fast into the side of walls and that's why... but there were numerous times I was expecting to be able to wall-jump, and Boomer would lose grip and I'd die.
Overall, really well done. I love it, already. And I'm pretty picky!
To answer your questions directly:
- How did the movement feel? I liked moving left and right, but the dash mechanic felt a bit too unpredictable.
- Did you play with Keyboard/Mouse or Gamepad? Both.
- If you tried both, which do you prefer? Gamepad by far. I would never have been able to complete this build using keyboard.
- What would make this experience better? Mentioned above.
- What would you like to see in the world of Boomer? I'm excited to hear more music and see more visuals. I'd even like to know a bit of the story, if there is any. Are the fragments you collect adding up to some bigger goal/world to unlock?