Thanks a lot! I think this type of game heavily depends on level design to be fun, which is why I put more thought in it than I did with my previous games. I am very flattered by your response!
CopperCoin Games
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Here is what you could improve:
- The jumping, it feels a bit unresponsive
- The camera could be more zoomed out, a lot of times I couldn't see where I was jumping to
- Be more consistent with your pixel art. The pixels of the player are a lot bigger than those of the ground and water. It makes your game look a bit messy.
- The music is basically the same 15 notes looping over and over. I understand if you aren't really good at making music, because I am too, but I'd say just use a free piece of music from the internet or something.
The color pallete is pretty cool though and the movement is overall better than some of the other jam games I have played. I think if you would take my points into considiration it would be a pretty cool retro platformer.
I could't complete the first and third level, because there just was no way to get further. Maybe I am just dumb, but yeah. I really like the visuals though. The movement feels a bit unresponsive, because it takes too long to get to your max speed. If you would spend a while polishing the game and fixing the bugs, it would be pretty cool and I would play it again.
The menu looks very good and the graphics and the sounds/music are nice. However for me the game is just too hard. The holes are placed too close too each other, and the controls feel a bit unresponsive, probably because the you first turn the playfield, and then the ball has to react to that so I kind of feels like ice in platformers. Also, at first it isn't really clear that the purple circles were holes.
I make the game a bit easier and if possible make the controls more responsive, and it would be cool to play on mobile with tilt controls. Kind of like those wood boxes with a little metal ball in it where you have to avoid the holes and get to the end I used to play as a kid, but on mobile.