Thanks !
And yeah sorry about that, we forgot to switch the disposition to qwerty x)
Hello there, thanks for your feedbacks !
I'm not a huge fan of the esc to quit either but we focused on other stuff (mostly messing with asset forge for the environnement, testing godot capabilities for lightning and stuffs...). We didn't want to fight with the UI on a game jam like this.
And as for the difficulty, we choose to make things easy without any lose conditions because we wanted something chill. If we had the opportunity to spend more time on the project we would probably go for a more interesting gameplay experience (it's currently really basic, I must agree).
Hey,
I've just released a small arcade game called Bloc Tempo.
The goal is to move from bloc to bloc by pressing the correct inputs as quickly as you can. Each bloc has an input linked (up, right, down, left) and an interaction type (tap, hold, double-tap).
There is 3 difficulties in the game that reduces the time you have between each movement and increase the score gained with each movement.
The game ends if :
The game is open source, you can find the unity project here : Gitlab
And the Itch.io Page !
HF
Hello !
I just launched a small arcade game made in Unity that relies on a controller. The screen is split in half with two points that you control using the sticks on your controller and the goal is to eliminate notes that spawn around the two zones. Additionally, you can play on whatever music you like.
You can set the difficulty for the spawn rate and the speed of the notes. You also have three modifiers that change the rules a bit. If you take 3 damage (notes reach the black zone), the game is ending. However, if you take a damage, there's still hope ! You can regain life every 5 notes you take down.
Thanks, hope you'll have fun playing the game !