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P.B. Cornylius

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A member registered Jun 13, 2020 · View creator page →

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Absolutely! You're welcome to, and thank you so much for the kind words! I'd love to see how you use the tag

This is unfortunately a limitation with compcon, both because theres no way to edit content from the core rulebook or a way to add new weapon types. That said, if that ever changes (or if I can figure out some kind of work around), i'll be sure to update the LCP asap!

Whispering is not intended to stack with itself! I'll try and clarify that wording when I get the chance to publish the fixed PDF, but the bonus damage is intended to match the duration of the Intangible status.

Unfortunately there are not, only example layouts

It did! Its a rule I've been using in various forms at my table for a while, as I play with a larger group, so when players suddenly lost an entire turn as a result of a couple unfortunate d6s it can be a bit of a bummer.

The "Relentless"  rule can be seen as making Structure Checks a bit less punishing, but I've found that losing HP and the effects of System Trauma tend to be impactful enough, and Stuns can be rough for players as it denies them the opportunity to participate in the game. As for side effects, there are none that I would personally view as negative. Its generally let my players be more aggressive and take risks, which leads to exciting moments of combat storytelling, and the slightly increased presence of "System Trauma" instead of Stunned makes it feel more like your mech is being torn apart as you the players fight tooth and nail.

You are indeed correct! You take the normal effects of a structure check, but treat a result of 1 as simply failing to gain the action.