Nicely done!
Rob Miracle
Recent community posts
I would recommend you look at: https://marketplace.coronalabs.com/asset/sticker-knight-platformer
It has a simple engine that processes tile maps created with Tiled. We are working on some official support, but Dusk is pretty complete (I would think it would have been updated more recently than three years ago). Here's a repo that was updated about a year ago, which is likely the the latest release (https://github.com/GymbylCoding/Dusk-Engine/tree/public-1.0)
Rob
We want to start showing off what's going on by featuring entries on the blog and social media, but we need your itch.io page setup with information about what you're doing and something too look at. So the sooner you can the better. We are excited to see what you're up to. We will start looking for submissions to feature this week.
I would ask the question about vectors in our forums: https://forums.coronalabs.com. I'm sure some of our developers have solved this. Lua isn't fully object oriented, but you can get close as you have discovered.
Rob
I don't know that there are samples, but the fun of Jam themes is they are open to interpretation. "Running out of Power" could be getting tired at the end of the day, a car running out of gas, a battery that is about out of electricity. Some game concepts is your player has a light that gets weaker and weaker as the game plays and when the light runs out the game is over. Perhaps you do a city building game but the more buildings that get added you have to try and keep enough electricity to keep the city running.
If you're new to Corona, consider checking out our Getting Started Guide. It takes you through the process of completing a complete game.
Rob