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Point Link Force

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A member registered Jan 05, 2022 · View creator page →

Creator of

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Thank you much! We couldn't have done it without players like you!!

Thank you again for taking the time! (*>人<)

Thank you so much! Glad to know you were able to get through that last level, we were debating whether or not it'd be too challenging. We salute you. Your dodging skills have served to skate past bullets and our potentially poor balancing decisions alike haha.

Now, I can't promise anything at the time of writing, but there may or may not be a longer version of this particular game — if not it's style and format — in the works for a later project!

This was definitely a game that after we finished building we were left with the feeling of: "You know, this might actually make a fun game style for a complete game someday. Hmmmmm.... Hmmmm indeed...."

Haha, sorry about that! Aye, we forgot to optimize it in the stress of trying to get the majority of it finished before the deadline. For a pixel art game, it can be quite graphically intensive at times. Thank you for giving it a go, and thanks for playing it on stream! It means more than we could express in a quick reply.

Yeah, you're absolutely right about the progress bar idea! ^^"


It was something that we heavily considered, but some technical components and a lack of confidence on where to put it put it on the backlog for just a wee bit too long, and then we ran out of time :/


For whatever reason, if the game gets updated after this jam, it'd be about the first feature on our list for sure!

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Boo! The game is incredibly well polished for the timeframe it was completed in! The defeat screen is utterly devastating. Coots is staring into my soul o-o...

Will return to finish this one in full soon!

*Deep breath*

"DODGE!"

*Wolf noises*

--


Thanks for giving a chance to this one! Hope it wasn't too-too difficult near the end if you got there; we were certainly debating how everything was balancing out.

"'Tank ya~"


Thank you for playing!!

Yep! We found that bug right at the end of development, but we couldn't quite figure out a fix to it even despite the two-hour extension period (while trying to fix the more immediately game breaking bugs). Good catch though -- glad to know we couldn't get away with it if we decided to take the idea further haha.


Thank you for playing, sincerely! We appreciate it to the utmost!

Thank you so much!! ^^