Nope, there is no official translation - However I do know that there is an unofficial one out there on the internet somewhere.
Cosy Creator
Creator of
Recent community posts
Hey, thanks for the detailed comment; I always love to hear that people are really enjoying the story!
For your first question - You're spot on about why I avoided giving significant choices; I feel like avoiding them allows me to craft a much tighter story. As for including small flavour choices; I certainly could, it would be a little more work, but nothing prohibitive. The main reason I don't is because I feel like a lot of players actually don't like too many choices; they feel that they introduce an element of uncertainty about choosing wrong and missing content, when really they just want to read a good story. I honestly don't know if the way I'm doing it is better or worse, but at this point I think I'll stick to what's been working. Whenever Cosy Cafe finally finishes, I might consider changing things like that for my next project.
So the second question about the eyes - I notice the same problem occasionally while I'm rendering, and try to avoid it when I do; but it's subtle enough that I sometimes miss it. The problem is actually caused by the scene lighting and the way it interacts with the eyes from different angles, so unfortunately it's not as easy as just fixing the models.
As for the final question - I do try to hide the MC's face where possible, and I'm never going to show full frontal shots of it, but I do put some profile shots in when it's necessary to make a render work. I think the first one was actually on day 18 when the MC is sitting in the corridor outside of Sarah's room, though perhaps the one in the latest update was a little more revealing. I don't plan on going really beyond the side shots you've already seen though.
And your English was perfect! Thanks again for the comment.
Hey, sorry I missed replying to this! I get a tonne of messages after a release, and somehow this one slipped through. Most of the questions have already been answered, though I would say there is probably around 4 years of content left to develop, going by my current plan. There is one more side love-interest yet to be introduced (a childhood friend of the MC), but other than that the main cast is set at this point.
And thanks for playing, I'm glad you liked it!
Hey, thanks, I'm glad you liked it!
Yeah, nothing I can really do about the elbows right now unfortunately. That may change when I overhaul all of my graphical stuff some time in the first half of next year when I build a new PC though.
Pubic hair is probably not gonna happen, sorry! More medium sized chests are definitely coming down the line eventually, however. When I first made all of the main girls I deliberately made a range going from small to large, however it just so happened that the two smallest (Akatsuki/Sarah) and the two biggest (Lucy/Vicky) got all of the early attention.
Thanks, that's an awesome review!
And just to answer the very last point: while I would say my writing certainly has improved over the course of making the game, it's more just having room to breathe. Same with the Akatsuki introduction you mentioned previously actually; in the early content I felt a lot of pressure to make things move and get things established so as not to bore the reader, meaning the first three girls were more rushed than I would like. Especially Lucy; in hindsight I would have liked to take things much slower with her, and go deeper into the story with her mother.