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A member registered Sep 23, 2020 · View creator page →

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I like that the movement's inertia (there is no air resistance in space).  This is overall fun to play,  though it would be nice to have a clearer objective or a score to build towards.

Your bullets and asteroids don't damage you while on a menu or after using the core weapon, though we decided to keeps the visual and audio effects of getting hit. Also thanks for playing  our game

We are happy to hear that, thanks for playing it. I plan to make fixes and upgrades to the game after the jam is over, if you are interested, you could try it again by then.

Thank you

We are sorry we couldn't balance it better during the time we had, but we are glad you liked the game nonetheless. After the jam is over, I plan to come back and make many fixes and upgrades to this game to make it more balanced and more varied (new enemies, new ship upgrades).

What do you mean? , you can move the blue shield with "q" and "e". Also, the way we think it fits the theme was by the enemies becoming stronger by getting together and fusing .

That seems like a really fun way of playing the game, glad you liked it

We were thinking of adding many more enemies and attacks but time just wasnt enough for that sadly

How do you zombifie humans? I move towards them but it doest do anything

I'm glad you liked our game. The small enemies fuse with the big ones and they get stronger overall, that's the relation to the theme "Stronger together"