RPM gauge is readable and intuitive. Might consider a UI slider for speed, too, so we can develop an intuition for downshifting. Also might consider a Gear slider in addition to the raw number. With some very simple UI bits I think shifting in manual might become more natural as part of player peripheral vision.
Jon Coughlin
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A member registered Mar 01, 2015 · View creator page →
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An episodic game written for the Idle Thumbs Community Wizard Jam 4
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Poll: Which of the two major updates should be first? comments · Posted in Poll: Which of the two major updates should be first? comments
https://discord.gg/fDZYEr hop in the Roger meatball channel there and I can try to debug with you :)
I started a team-building thread for my project here: Team Thread at Idle Thumbs Forums
I really want to make a comedy FPE and I hope I can find a few people to partner with :)
Anything I make will be in Unity and will end up something like this: The Eyes of Cheatin Hitman