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Coyotl

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A member registered Jan 30, 2017

Recent community posts

Hi, has anyone created scenes via their logic rather than creating the assets and then loading from path?

Well made! This is good insight, thank you for sharing.

Hello,

I would like to know what the policy is for developing games with Superpowers and the default splash screen. Is it possible to implement a custom splash screen where we also have the "Made with Superpowers..." link and image? If so then what would be the standard procedure to override the current loading state that has the "Made with Superpowers..." splash screen? Let me know your thoughts, thank you.

I found the solution,



So the issue lies in how when Superpowers compiles the game, the order scripts in the the hierarchy matter. Previously I had my Initialize script inside of Common/Scripts, I moved that out and to the end of the hierarchy. Initialize was responsible for loading the scene, so basically what happened is that is loaded the scene because the Initialize file was loaded and executed prior to the Manager in Scenes/Splash being loaded and executed.

If I move my manager outside of the folder for Splash and make it the first most item in the hierarchy, it seems to work.


However I don't want that, I want to maintain the Manager script within Scenes/Splash. Since other scenes under the folder of Scenes will also have manager scripts. Ideas?

(1 edit)

Hello,

I'm having the following issue where the Manager script in the following image,



Is assigned the behaviour of actor Manager in the Splash/Scene. When running the build, I get the issue of,

"Uncaught Error: Could not find a behavior class named "ManagerSplash" for actor "Manager". Make sure you're using the class name, not the script's name and that the class is declared before the behavior component is created (or before the scene is loaded)."

Unfortunately I do not see a comprehensive solution to this, thoughts or solutions?