Yeah that's what the big sites tend towards as well, it's a nieche. A puzzle game needs to incorporate easier rules that the environment can diversify or the game can upgrade on at later stages. Easy to pick up stuff in the early phase with a ramping up curve and more added into gameplay later on.
cpet
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Yeah, I understand your point of view. The main goal of this game was for me to try out some DragonBones animations and hexagonal grid path finding to be able to tell when orbs are left without neighboring options.
When you move an orb the result is A+B/2. In later levels it gets difficult and the puzzle has fewer solutions. It's easy first to get the point across which is to move all the orbs near the character.
Frankly I shared it to be able to show it via my portfolio. Not charging anything for it, I don't claim I'm the best puzzle maker, it was just an idea that came to me and wanted to play around and practice mobile phone screen size fitting for UI + game area. The rest, music and sounds were added simply because a cool deal was presented to me at the time with tons of casual music and effects available at a huge discount.
Try the harder puzzles, maybe the learning curve is not steep enough for you. If you still don't like it, it's ok. The project served and continues to serve it's purpose which is mainly showing my clients I can make an HTML5 game with Phaser that seamlessly plays accross any screen size with easy smooth play. :)
Have a good one!
Let's assign a pysics body and set friction to 0, also when dropping from a high place the camera stops then snaps to the character a bit later. Can be solved with checks in the update or some sort of value clamping. I have bought some advanced character controllers this sprint sale; I believe there are free ones too that cover friction and camera by default. Maybe that helps.
Hey guys here's a math take at the puzzle genre, what do you think?
Do people play puzzles here? Or just the action stuff?
Anyway here's the link: https://cpet.itch.io/mathsolve
Hey Guys,
Really excited to share my shoot'em up game with you all! It is HTML5, Free to play, and the rev model is ... well support from the awesomest of players! :)
The game can be played here on itch.io at the link bellow:
If you get stuck I have some TIPS in the page for what upgrades are must haves but please feel free to play it your unique way.
Remember once you defeat a level's boss, next run the level will be much shorter and the boss is half health but gives the same random loot type so you can keep farm faster. Every 5 minutes 1000 stars are awarded for free, 1000 stars are awarded after the first run (you can just enter the game then pause and exit to quickly cash that in if you want).
What else is there to add... just enjoy have fun feel free to whatever!!! I'd love to be able to make more games inspired by action arcades back in the day with the modern tech touch and upgrades. Upgrades are a ton of fun... love them!
The game looks like this:
And it plays like this:
gl hf!
Thank you!