Posting this here for archival purposes.
Boss Unlocks:
THE PACK: Scars
Waste Management: Roller
Cleft: Detachable Tail
BroodMother: Symbiosis
Bomb Burn Roc: Explosives
Blinky: Hollow Bones
The Statues: Well Laid Plans
Sewer Gator: Volatile DNA
The Rat King: Plague
The Olde Hunter: Civilized Growth
The Keeper: Faulty Optics
The Skeleton King: Soul Ripper, Soul Searching (Coming Soon)
Bugs:
Fire Hydrants cause game to freeze?
New things:
Things coming in the next build maybe!:
To Do:
Add Sounds
>Soul Sounds?
Polish Olde Hunter's bullet hell segment. cage should have a pop in/ pop out effect.
Scythe Sounds?
Keyper/ Keyper Cage needs some sounds
A lot of bosses are immune to bullets atm.
Something made thud and crashed game. At almost 30 points.
>Soul Searching (Don't forget to add to proper list/ boss)
>Soul Ripper (Don't forget to add to proper list/boss)
New Upgrades
>Needle Burst: Bunch of small bullets w/ low lifetime? or a flash AoE around player.
Stuff that probably won't be in the next build but need done eventually:
>Replace PlaceHolders
Stuff getting cut but might be useful to save:
Add special 'basic' enemies/ Improve existing special basic enemies?
>Car immune to damage, w/ weakspot spinning around it?
>Car immune to damage from x Side.
>Car w/ orbital
>Turtle Car
>Car that can only be killed by rollers. Spawns roller on spawn.
>Car immune to damage, paired w/ car that isn't.
>Just little tanks.
>Enemies that charge, and then get stunned whenever they hit walls.