I'm using Unity and I'm trying to get it to have text on the UI look like it is also pixelated and matches the 64x64 limitations, however I haven't found a way to do this yet, so I was wondering if I could leave it just looking relatively normal and not be exactly perfect. I'll attach a picture of what I have
I have a pixel perfect font in the form of pixel unicode but I don't know if I have to match this to the pixels exactly