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crabe96

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A member registered 66 days ago

Recent community posts

Hi, Neru
My friends and I have started working on VN.
We are currently in the early stages of pre-production, so we need a lot of character concept art.
Here is the vision of the project

(1 edit)

Hello, everyone. I'm a UX researcher that is tired of fintech and looking for a developer to work with on a game prototype. 

About the game

You can check the Vision
https://docs.google.com/document/d/1_nM2eICN0UcZ5_6Ao_oq7WIKiKzwMB0xdo67GULBohw/...

- Visual novel
- Key feature —more complicated dialogue system utilized by choice matter games, which is dependent on character attributes/tags/etc.
- Mood and narrative — a bit melancholy, jaded look at everyday life in fairy-tale realities (Sorry, but today without school days of cute schoolgirls, dramas with their senpais; and furries)

The Concept document is currently 50% complete; Design Document is 15% complete due to the need to make core decisions with the developer


Who am I searching for?

I'm seeking for a developer who wants to help assemble the game prototype. Yes, I would prefer to see a programmer for Gadot because I am at least somewhat familiar with the engine, but I am open to any arguments or alternative options. 

Why ought this be interesting at all?
1. The VN genre suggests a restricted number of features, which considerably saves development time =>  greatly enhances the odds of completing the job and receiving a  final result
2. Game core loop and its USP (dialogue) should be a pretty complex and exciting task (as it seems to me)e + the possibility to lay down the architecture from the very beginning, which is always nice


Goal

At the moment, my objective is to focus on one single 2-3 month milestone "Vertical Slice":

  • Establishing processes (communication, boosting GIT, breaking down features into tasks, etc.).
  • Creating a prototype of the key feature "dialogue system"
  • If necessary, create a few modest prototypes for secondary features (game day, character attribute modifiers/multipliers, HUD, ...)
  • Working on the visual assets with the artist
  • Vertical Slice build

Then, if the stars align as they should, we can consider creating full-fledged demos to get feedback. But for now, it's best not to occupy mind with this.


Contacts

If anyone is interested, write a few sentences about yourself and your Discord.

Or DM to me @dinarlatypov