thx jack
crabonfireco
Creator of
Recent community posts
We really took the theme this year and ran with it to help playfully showcase our procedurally generated 3d hex map in Godot 4.4-dev3!
Available for Windows/Mac here: https://itch.io/jam/procjam/rate/3067612
Very fair and thank you for the comment! The mouse currently moves from "captured" to "uncaptured" each click. The idea being, you can click, move and look around, then click again, and use the UI. However don't let me gaslight- this IS a crazy/insane/bonkers UX solution, the game wasn't originally even first person, and isn't really helped out much by the POV shift.
Two other small notes:
1. The average temperature this weekend of the 3 participants was greater than 100 degrees F (lol - we were all various degrees of sick, so this is "literally" a fever dream in some ways???)
2. The goal is just to see how the world events affects units and their scale. If you've looked around, clicked on some units and seen their stats change, you win! :)
Thanks for playing <3 - cm