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CraftWorks

15
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A member registered Nov 27, 2022 · View creator page →

Creator of

Recent community posts

The menus were first done in this game, and then i back-ported them to Escape Copper 9.

I developed this game on Linux, and Wine works perfectly fine with it

That's intentional, it's a point-and-click game

Search "Escape Copper 9" on the Google Play Store

(2 edits)

Found the problem! An update should be out in an hour or so. Thank you for bringing to my attention such a serious problem!

Simply click on the numbers and they move up by 1. Hope this helped!

It's color coded, the code given is out of order, you'll have to reorder them by matching the colors on the lock to the ones outside.

It should be fixed in the latest update for Windows and Android.

It's a known issue, I'll release an update to all platforms maybe next week. I'm now only supporting this game with bug fixes, because I'm already working on my next game.

Thanks, and I'm working on an update to all platforms that should fix most bugs anyone encountered. After this update i don't think I'll be updating it anymore, since i already started development of my next game, that is coming along nicely.

The back to landing pod bug is known, and the next update will fix it. As for the performance, i already optimized a lot, and really can't go lower without sacrificing graphics.

Delete the save file located in:

  • Windows: C:\Users\YourUserName\AppData\LocalLow\CraftWorks
  • MacOS: ~/Library/Application Support/CraftWorks
  • Linux: /home/YourUserName/.config/unity3d/CraftWorks

Mh, i have no idea. Try getting another item first, then check again if it created a save file. If it has, then delete it. I might add a button to clear the save file in the future.

Thanks, and the save file should be in  C:\Users\YourUserName\AppData\LocalLow\CraftWorks

The V model is still a placeholder, it's supposed to be one of the other murder drones that come to copper 9 in the pilot episode.

Also yeah, I'll try to make it more suspense, or maybe add some stealth mechanic, like avoiding to be seen, and then shoot it. it would be quite cool. I'll try some ideas in the next update.