If this becomes a game on Steam, I'd love to see some achievements for it, especially for Challenge Runs. I'm currently in the process of at least trying to beat "Ultimine - Analysis Complete" without losing a probe or without placing any flags, just for added difficulty.
crafty453
Recent community posts
For people who like finding MLG paths (paths that make progress through the level normally that the creator didn't intend on), when you reach this point in the image shown on Blip Stream, you can jump past the yellow orb instead of hitting it, and still reach the platform with the blue pad. (Screenshot from Partition Zion's 3Dash video)
What I love about this game is not the fact that you get to just bounce around and do whatever you want after entering the Epilogue, but rather how much fun the game looks and your imagination runs wild thinking stuff like "What would it be like if it were real?" or "What would I do if I were literally in this situation?" Personally, I'd just bounce around forever. There is one thing I wish could be added. A second layer of bouncy ground for in case you clip through the first one. Better yet just teleport the player high into the air and let them maintain momentum if that happens. Now that would make the game even more fun!
No. But, like how a disco normally uses music to work, the player will have to find and hit boomboxes scattered around the tower. If they don't hit a boombox in time, they die and are sent back to the previous boombox they hit, checkpoints ignored. This could really be cool, as the player now has a time limit to deal with. These boomboxes are not required on the way back down. There'd also be different colored tiles, being Red, Blue, and Yellow. Blue tiles act like the ice in the Big ICE Tower, Red tiles instantly kill the player (acting like a laser), and the Yellow tiles make the player instantly jump (acting like a bounce pad).