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Cratesmith

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A member registered Nov 05, 2017 · View creator page →

Creator of

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That's ok, the old man is very hard to please!

We made this in a game jam and the balance/feedback is a bit opaque. It's meant to be "figure out the perfect tea for each person" but some of the lines can steer you in the wrong direction depending how you interpret them.

Thanks so much! It's  very much a prototype still but the final game isn't going to be much bigger than this. Planning to keep it going.

I think a lot of what makes it feel so good is @pixel_frog's amazing art packs

Aww thanks!

Thanks! 

It was a pretty intense 48 hours building it but we had a team of 5 so we were able to get a lot done.

yep! it was a pretty light touch on the "duality" theme but it's intended to be manageable by one person.

Thanks!

The art was amazing work pixelart by @sedawa and @thornpuck passed though an XBR upscaler

This was nice. Pretty easy to pick up

(1 edit)

Hi there,

I'm just testing out beta 0.51 to see if this is a good fit for the prototype I'm working on. I mostly work in the prefab editor and noticed that clay doesn't seem to be visible there unless rendered to mesh?

I stepped through in a debugger and it's running the code to draw it, just it isn't appearing. Is this a current limitation or just a bug? (It also seems that after editing prefabs I have to hit "reload all" for them to update in the scene, which may be related)

It's quite hard for me to work in scenes on this project