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CreatingGames

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A member registered Oct 29, 2021 · View creator page →

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The level design looks good. I did like the lighting in the subway and the outside world. The audio of the gun shoots and zombie noise were a great match. The game mechanics are good but I do think the reload ammo counter needs to change, when swapping between guns. Like, if I had a pistol out, it would tell the amount for that gun but swapping guns, the amount would still be from the pistol. Only, firing the gun changes the amount. The lighting is good but I think when going underneath the lights, it can be quite blinding and can't see much. The only bugs I had was, the render distance making objects or walls disappear and after the cutscene, the players gun was floating in front of the player. Overall, really cool game mechanics and lighting. 

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The files should be there now

The game mechanic is a great idea. However, when the player reach the top of the level, there should be a new level with more enemies or more puzzles too make the game more difficult for players. Overall, really good idea for a game mechanic.

The game's atmosphere is really good. The game feels like a horror game.  The background noises are great. The assets are looking cool.  Some improvements would be, when shooting the gun without aiming, no animation is playing. Another improvement could be to make the room into a combat training room. Having the player pick up ammo and being able too see an ammo count would be great and displaying health as well for the player and enemy.  Overall, I think the Core Combat is great. 

The level design looks good. The collectables are cool.  However, the player could rotate and the game is not a 2.5D game. In the maze, there is no sign of an exit and if you rotate slightly fast the ball flies out. Add a box collider on top, that might stop it. Overall, the game looks good. 

This game looks really good. The design looks cool The apples look and the player model looks great. However, with the log before the trap. I was able to go behind the log and fall off. Also, there should be a warning sign or something too tell, what is a platform and what is a deadzone but overall, I think the game is really good.     

I think the game is really good. The level detail is great. The lighting was very nice. Down low was all dark and getting out, you see light. Which is cool. However, When climbing up the moving platforms, one of the side walls on the right, was glitching out. Like you may have 2 walls into 1. There is also the secret room, you go into and the spikes don't kill you. The lift is great. However, you have put small colliders around the lift poles. So, when I was waiting too see if the lift would come down, I would go into the lift shaft and I would hit the lift poles. Which would move the character out of place but overall, I think the game is really great.  

The level design looks good, the interior design is cool. The narrative of the story needs some improvement. Maybe some notes around the room, too help the player out but overall the game is good.  

The model looks good and the animations works well together.  Overall, a really cool model and animation.

I think the prototype is good. For the narrative, there should be clues/notes or evidence. To understand the story. However, the level design is alright, the boxes in the middle of the warehouse, you can walk through and maybe add more objects into the warehouse but overall I thought the prototype was good.

I think the prototype is good. The level design is cool. However, the narrative is not clear. More notes to understand more of the story but overall I thought the prototype was great.

I think the prototype is great. The narrative and level design is clear. However, in the forest, I was able too go off the path and go to the mountains and fall off the world. Add some colliders too stop this happening but overall I thought it was good.

I think the prototype is really good. The narrative and level design is clear. However, the level design in the coffee shop. The blood could standout more with a bright colour or make it bigger. Because I walked up too the book shelf and it opened. I didn't realise the blood until afterwards but overall I thought the prototype was great.