Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CreativerNameTxt

12
Posts
A member registered Mar 15, 2024 · View creator page →

Creator of

Recent community posts

Thanks!

While extracting it into a desktop folder didn't work, switching the PC user did. Great game.

doesn't seem to work for me after the "it's a me" title screen, R does reset, f2 does go back to main menu, but the screen only has background and no obstacles/character, looking at a YouTube video of the game, this doesn't seem like intentional behaiviour upon first launch

yeah, I don't think I quite got a hold of the drifting and speed retention mechanics

has some fun turret and enemy types
the baby squidward changing music is the best part 11/10

I wish you could see turret names in hotbar and maybe stats once it's fully upgraded, but those are minor nitpicks
if you die once you can't retry, very realistic

I may be imagining things, but shift and ctrl change your speed
gg ez 1st try
...1st try after dying to the very first obstacle that is
a fair and fun level

I wanna be the snail.
I kinda wish there were intermediate checkpoints and maybe a total life system which sent you all the way back once you failed several times, but the easy difficulty and some traps being beatable on 1st try the retries aren't as annoying as they could have been
a very solid submission

I snailed

The level generation is actually fun

that certainly was a torus geometry

a bit hard/unintuitive to control, the presentation is a very nice touch

kinda wish there was a way to view both layers with different opacities at once or something like that
cool game overall tho, definitely a fun mechanic

the idea is cool
a bit hard to see conveyor direction
tooltips and maybe an indicator for the place to ship resources would be nice
the probably crafter crashes the game, so I couldn't get far