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CrimsonKingdollar

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A member registered Jul 12, 2021 · View creator page →

Recent community posts

Excellent game! Some strong Walten Files vibes, but you take it in a very unique and engaging direction — I can't wait to see where this mystery goes.

I loved this game, such unique ambience! Not an overly complicated premise but wonderfully executed, the concept of a ghostly orchestra is just amazing. (Also, not sure if you composed the symphony yourself, but if so, excellent job!) I only wish it was longer!

As promised, I finished the game! (and on the latest version, too) I said it before but you've done such a wonderful job, I'm in awe. I do feel like the night timer maybe should have been shorter — it just never felt like a threat, and I don't recall ever being in danger of running out. Still, I love the world that you've built and hope you continue it in some form!

I really enjoyed this game! Does a great job inspiring a sense of dread and the claustrophobia is INTENSE, excellent atmosphere overall. The monsters were a bit of a letdown — I think it would have been scarier to just have one terrifying creature pursuing you the whole time. Still, this game seriously freaked me out, awesome work!

Quite scary, and I love all the worldbuilding and lore you've done — even like the intricate models of the Sake and the statues were wonderful. That being said, the gameplay leaves a lot to be desired. There needs to be a death mechanic or else there's just no tension, no difficulty. Still, that doll will definitely be keeping me up at night, good job!

I had a ton of fun playing this! Definitely a goofy game but a very cool concept, I always love "job-based" horror games. Jumpscares were well-earned, and I'd love to see a longer version of this!

Awesome game! I love the concept of "competitive FNAF", and we had a ton of fun playing it! I will say that 1. it seemed like Golden Freddy was waaaay more common that in the original (maybe too common) and 2. the door timers were really, really short. Still, a ton of fun, and I hope you make versions of this for the other games as well!

This game is amazing! I know some are complaining about the difficulty/lack of a save system but I personally love it, very rogue-like and brings to mind the Binding of Isaac and old NES games. I can't believe this is your first game, it's incredible! I'm absolutely in love with the lore.

Part 2 of my Let's Play — I was blown away by the atmosphere, amazing job creating suspense! I think there's a lot you can do to expand on the gameplay and really give it life or death stakes, but overall, I loved the game and cannot wait for the sequel!

It definitely made me anxious! You do a phenomenal job of using audio to establish mood — the sudden shift from the chill vibes of the apartment to the harsh, eerie hallway was pure art. My only complaint: I wanted more! I'd love to have to navigate the fresh terrors of the grocery store... possible sequel?

I love the concept of someone using a dating app to STEAL SKIN (you could say it made my skin crawl), and I feel like you could really go in depth and explore that a lot more. Got stuck for a bit when I didn't know to click the Maps app, but I enjoyed the "trapped" feeling this game creates.

Pretty freaky, and excellent work for your first game! I love the atmosphere — I only wish that the monster actually chased you, because that would be terrifying.

Part 2 of my Let's Play! I'm in love with this game's vibe, and what a thought-provoking twist!

Fantastic game! You do an excellent job building tension with eerie sounds and creepy visuals, which makes the jumpscares all the more potent. I love the tragic backstory and detailed lore. A few parts dragged on (especially the letter writing), but overall, a thoroughly terrifying game!

The scarecrow is EXTREMELY freaky — my friend and I practically lost our minds when we saw him, what a freaking twist. I only wish he was constantly stalking you through the map. My main gripe with this game is that navigating is nigh-impossible. Pleeease let us change the gamma so we can see the paths! Still, an extremely fun challenge!

Beautiful, atmospheric, and masterfully written game — as someone who fled my hometown as soon as I possibly could, Sara's dialogue really resonates with me. I'm not sure I totally agree with the game's takeaway message, but poignant all the same. Bravo! 

What a freaky, mindbending experience! The only way it could have been better is with a terrifying chase out of the facility. I really hope you continue to flesh this idea out because it's exactly the kind of terror I crave — poor Dive Team Alpha! Anyone else get Jujitsu Kaisen vibes from the cubes?

Excellent game — the monster was really challenging to beat and I really had to focus to get past the final part of the maze. Love the atmosphere and the ambience, I was constantly full of dread. I would have loved for the monster to be loose in the sewers too — the only way this game could have been better is with that constant sense of danger.

I loved this game! Really cute and creepy art style, and I enjoyed the different endings! I wasn't too sure what the purpose of the wisps was (it didn't seem like you needed a certain number to free the spirits), but overall, incredible atmosphere and some freaky monsters!

The game's super cool, but I think it's bugged out on my computer or something — after I use the basement clock and go back up the stairs, the entire hallway is pitch black and when I walk through it, I just fall through the floor.

You can check out my Let's Play here!

(7 edits)

Excellent game! The atmosphere and graphics are incredible, and I love all the work that went into the little details in every room. The ship feels really authentic — I can't commend you enough for how awesome the Rex Maria looks.

I did experience a fair bit of lag, which is unusual as I can run Cyberpunk 2077 with very little trouble — this was true even when I turned off my recording software and played through a second time. There may be more optimization you can do. I would have loved more chase/hiding situations as well — you do an excellent job creating dread but I never really felt the *danger* of the Siren.

Absolutely loved playing this, and I can't wait to continue the story!

No worries! It was tricky but I got there eventually. I will say that it might help if the flash on the camera was just slightly longer, it was very difficult to get my bearings (though I realize that was partially the point). A 0/3 counter at the top for that night might help as well.

Really charming game! Always love some pixel horror, and you do a brilliant job creating tension and dread with ambience. I will say that on Night 5 I was a bit confused on what to do, but ultimately figured it out.

Overall, solidly spooky experience!