Excellent game! Some strong Walten Files vibes, but you take it in a very unique and engaging direction — I can't wait to see where this mystery goes.
CrimsonKingdollar
Recent community posts
As promised, I finished the game! (and on the latest version, too) I said it before but you've done such a wonderful job, I'm in awe. I do feel like the night timer maybe should have been shorter — it just never felt like a threat, and I don't recall ever being in danger of running out. Still, I love the world that you've built and hope you continue it in some form!
I really enjoyed this game! Does a great job inspiring a sense of dread and the claustrophobia is INTENSE, excellent atmosphere overall. The monsters were a bit of a letdown — I think it would have been scarier to just have one terrifying creature pursuing you the whole time. Still, this game seriously freaked me out, awesome work!
Quite scary, and I love all the worldbuilding and lore you've done — even like the intricate models of the Sake and the statues were wonderful. That being said, the gameplay leaves a lot to be desired. There needs to be a death mechanic or else there's just no tension, no difficulty. Still, that doll will definitely be keeping me up at night, good job!
Awesome game! I love the concept of "competitive FNAF", and we had a ton of fun playing it! I will say that 1. it seemed like Golden Freddy was waaaay more common that in the original (maybe too common) and 2. the door timers were really, really short. Still, a ton of fun, and I hope you make versions of this for the other games as well!
It definitely made me anxious! You do a phenomenal job of using audio to establish mood — the sudden shift from the chill vibes of the apartment to the harsh, eerie hallway was pure art. My only complaint: I wanted more! I'd love to have to navigate the fresh terrors of the grocery store... possible sequel?
The scarecrow is EXTREMELY freaky — my friend and I practically lost our minds when we saw him, what a freaking twist. I only wish he was constantly stalking you through the map. My main gripe with this game is that navigating is nigh-impossible. Pleeease let us change the gamma so we can see the paths! Still, an extremely fun challenge!
What a freaky, mindbending experience! The only way it could have been better is with a terrifying chase out of the facility. I really hope you continue to flesh this idea out because it's exactly the kind of terror I crave — poor Dive Team Alpha! Anyone else get Jujitsu Kaisen vibes from the cubes?
Excellent game — the monster was really challenging to beat and I really had to focus to get past the final part of the maze. Love the atmosphere and the ambience, I was constantly full of dread. I would have loved for the monster to be loose in the sewers too — the only way this game could have been better is with that constant sense of danger.
Excellent game! The atmosphere and graphics are incredible, and I love all the work that went into the little details in every room. The ship feels really authentic — I can't commend you enough for how awesome the Rex Maria looks.
I did experience a fair bit of lag, which is unusual as I can run Cyberpunk 2077 with very little trouble — this was true even when I turned off my recording software and played through a second time. There may be more optimization you can do. I would have loved more chase/hiding situations as well — you do an excellent job creating dread but I never really felt the *danger* of the Siren.
Absolutely loved playing this, and I can't wait to continue the story!