Badass mod
Croaker2000
Recent community posts
I have never noticed your reply.
I did play it from time to time, mostly solo, or casual oneshots with a group.
I want to say, I really like how clear and understandable the book is. Indie TTRPGs often have problems with explaining the rules clearly, but this one leaves no space for confusion, both when I play solo or DM for somebody. The combat system is also pure gold. Simple and beautiful.
Generally, I don't feel like I understand BURST deep enough to make serious suggestions, but one thing that I was missing all along was a way to reward the players between level ups. There is no currency, nor shops to spend it on, no consumables, no stats to be modified...
Purely narrative reward doesn't give players brains enough happy juice and rewarding them with tokens quickly gets out of hand.
Also, i'd say that the game RAW fits very poorly for horror adventures, but it can be dealt with. Besides, Horror doesn't seem to be the main focus of the product
Bought it a couple days ago and having great time with it. Definitely going to buy the expansion once I have my time with original (I just like leaving such stuff for later).
I wonder, however: the game looks highly customizable and has lots of space to grow. Do people make homebrew profiles/tables for it?
Played a bit, but didn't have the time to play seriously today. However, I wanted to say, that I really love the aesthetic of the game. Visual, sound design, character look and movement, all of these remind me of a game, I have never seen before, but always dreamt to play.
The idea of restricting new players to easy mod only is a bit weird though, but maybe it'll be justified by the difficulty on later levels. Looking forward to play more at the weekend