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crocodyllul

11
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2
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A member registered Jun 14, 2020 · View creator page →

Recent community posts

Gotta love when people recommend stuff, this would have gone unnoticed had it been not for that.

Great horror and really loved the style

Not the biggest fan of gigantic dicks (unless some huge gapes are on their way... just saying hahahahha), but I already love the art style.

I'm still partial for bigger (fatter, mostly) guys all around, not that fucked on junk-sizes. Honestly, not big on "hyper" content, but hey, all to everyone.

"Added 'Collect All' and 'Collect All & Replant' buttons to the garden screen."

Indie devs showing AAA devs how it's done once again, hell yes

Oooh nice, been waiting for an update on this one ♥

Barrel has become a real rising star, haven't he? Thank God (and the fanbase) for that ♥

Fuck, I missed your point and clicks ♥

He will act as a bottom (if you encouraged him) or a top (if you didn't)

It needs some good polish on the controls, but I already love the style and concept.
Also, it did remind me of Don't Starve, but goes much further on the creepiness, rather than the humor, which I'm honestly glad for.

At first, I thought it would use a different-universe, same-characters approach, but I like that KU is it's own thing, with just references to WTDL.

Nice pacing, too. I'm not big on waiting an eternity to get down to business, and the supernatural background gives a lot of freedom to add whatever you guys feel like.

Tested with the public itch.io demo (I'm broke rn)
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I don't like the current controls that much, because there is no way to be reminded of what does what, e.g., there's no "Controls" section while paused (though, ok, it's not like the game has a billion commands or anything), and I'm pretty sure the game never explicitly told me that [Scroll Wheel] alternates between items.
The Dodge command seems a bit off mapped to [Shift] — I guess [Space] would still be easier, if that's an option. Didn't have much use for it (besides it looking very fitting that David would do a dodge roll in a nightmarey situation), due to the tight spaces and slow-ish enemies, but I guess it may become an issue while dealing with more, faster enemies.
Also, a few interactions need a bit of proofreading.
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That said, everything else already rocks SO hard. The gameplay itself is nice; the sound and the graphics (including cutscenes) are creepy as hell; the story itself and the bits of info are awesome and there's just the right amount of both; also, damn, I loved the items and their uses so much.