Ok then, I'll look into it and try to reinstall Unity. What is weird though is that we had the problem on both a Windows PC and a Mac laptop. Maybe it has something to do with some weird setting we didn't think of checking. Anyway, thanks a lot for your help ! we'll work on that, and keep you updated if we find the source to the problem (in case someone else ever gets stuck in this situation).
Crocozor
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We tried to match as many settings as we could, but couldn't make it work. Here is a version of the project including the script and some assets, maybe you can see something that's wrong. Until then, I will work without it, and try again if I have any more time.
Thanks for your help anyway if we can't find a solution. It still helped me understand a few things about Unity :D
Hmm, so we added "<GetComponent>", added "using UnitiyEngine.UI" (also tried without it), and well the script still crashes Unity. Gray areas for us right now would be :
-Must the script be attached to the RawImage or to something else ?
-We had to change m_VirtualScreen to "Sprite/Default" in order to toggle "Pixel snap". Could that be an issue ?
-Before adding the second camera, no change is visible. Do you have any idea what could cause this problem ?
Right now, we don't really know what more we could do, so if you have any ideas, let us know :D
Hello again ! I don't mean to ask too much, but I happen to have a question about the method you shared on the question page.
I have followed all steps and looked at the script used to rescale the camera, and I have been greeted with 3 errors :
I tried to specify arguments by changing :
RectTransform rt = gameObject.GetComponent ();
To
RectTransform rt = gameObject.GetComponent<RectTransfom> ();
Then Unity crashed. I don't really know what to do with this error. Did I miss something ? Is it a version issue ? (I'm working on 5.4.0b19 Personal, but know a friend who has the same issue on version 5.4.1f1 Personal)
Anyway, thanks for your help, we're really lost ^^'
Hi ! I'm currently working on a game for the jam, and I was wondering : Are the shades of color created by Unity's resolution downscale count as color ? What I mean is : objects get blurry countour because of the downscale, and I was wondering if the those blurry lines count as color.
Sample of color blending in Unity
And if it does ? Well I was wondering if anyone had some advice on how to make Unity render only a definite color palette using Unity3D Free.
Thanks in advance for the help, and good luck to those participating ! :D