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crompo

15
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3
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Thanks a lot for the feedback! Glad you enjoyed

Ahah thanks man glad you enjoyed, I didn't leave enough time for level design and couldn't quite fit in checkpoints but I totally understand your frustration there.

The quality of the art and the amount of things you drew is amazing for 48hrs, great job! The music was a great choice too. The gameplay is a good start but there were a couple points that frustrated me a bit. The frogs can slide around a bit after you've controlled them, especially when you're trying to get on top of them for the jump boost, and I feel like it would be much nicer if they stayed completely still. Also, the length of the second level made it a bit annoying when you'd accidentally lose a frog to spikes and have to start all over again. The idea itself is great though and could definitely work well with a little bit more polish!

Nice job on the art, wish the levels were a bit more varied but I understand the time constraints. Also I kept losing items in the terrain quite often which led to softlocks. The drone is very fun to use!

Really nice mechanic that is simple to understand but doesn't get boring! As soon as two groups of green blocks were added things got really mind bending and felt great to figure out some of the puzzles. Played til the end!

Thank you! I have a bad habit of making things too difficult, so I appreciate the feedback. Glad you enjoyed!

Thanks for playing, glad you liked it!

Thanks so much for the detailed feedback - good to see that the spirit mode hit the mark and I totally get the comment about checkpoints, glad you enjoyed!

Nice, simple concept made fun by good level design. Especially like how by stacking the two and jumping twice you get something that feels exactly like a double jump, but takes some thought to set up!

Nice submission! Deflecting the shuriken with the kunai feels cool, and details like the kick animation really help the combat work.

Love the aesthetic! Controls felt really nice by the time I got used to them for track 2. Great idea, could easily be extended to some kind of rhythm game too if you wanted to go that direction!

good to hear! glad you enjoyed

yh, should've allowed my self more time to playtest. thanks for trying though!

glad you liked it, cheers man! and yeah I think I over-scoped a bit and it ended up being quite complicated. can't deny that among us was definitely on the brain as I was making it ahah

cheers man, glad you enjoyed!