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Crosshollow

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A member registered May 13, 2020 · View creator page →

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This has been fixed now, sorry about the wait. Of course it was a typo, haha

Sorry about this! If you let me know where you encountered the error, I can fix it!

It isn't in active development, no. If I revisit it, it'll probably be a total rewrite.

Thank you so much for your kind words <3

You're in luck! Maybe! It's going to take a while but my goal for Signal Hill is to convert it into a more traditional video game format taking inspiration from visual novels, with 3D or 2D character portraits and environments.

This game somehow caused my headphones to disconnect from my phone and reconnect to my computer and started blaring loud music at me as soon as I clicked the word "fish."


This will be fixed in the next update, thank you!

Oh my! No, there should be code that prevents that. I'll do a pass over those to make sure they're all working correctly for the next update. This won't mess up your save at all, it'll just look a little silly.

Thank you for letting me know!

This is a queer game primarily for queer audiences with strong sexual themes that will contain sexual content, and is marked as such on the first screen of the game. If any of that makes you uncomfortable, this game is probably not for you ❤️

Glad to be of help!

Hey! I'd love to help you out! It can be a little intimidating at first, but once you've gotten the hang of it you can do pretty much anything with Twine!

My biggest general advice is to figure out what you want to do first, and then work backwards. For example, I didn't know how to accomplish the clothing system, I just decided what I wanted it to be like and figured out how to do it from there. You learn more from needing to do something to accomplish a goal than from reading about how to do something in the abstract.

My two other big pieces of advice are to find and use other people's macros (there's no point reinventing the wheel, if somebody's already made a superior inventory system, go with that!) and use widgets very liberally. The widget macro basically lets you run the same big block of Twine code using just one line, and with a big RPG style thing like this, it really comes in handy. When a scene ends, instead of manually typing in or copy and pasting all of the necessary code, I can just slap in "<<completelead>>" and all of that is done for me. Be thrifty, conserve your time.

If you ever need any specific help, please feel free to send me a message or an ask over on my tumblr!

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Hey! Without knowing the exact error I'm not sure exactly what the problem is, but Twine saves your progress using your browser's cache, so things that block that (like some ad blockers or cookie blockers) will prevent it from saving properly. If you have any extensions, try disbling them temporarily to see if that's the issue. You can also save to disk, which will save the data as a file on your computer instead. If using the itch.io app, try enabling autoname.

Thank you so much!

So glad you liked it! Thank you!

Thank you! More is in the works... hopefully soon! 👀

Thank you!!

It may be updated in the future, but I'm not currently working on it.

It is a demo, there are two chapters released.

Chapters will be releasing as they're written!

Hey, I'm glad you've enjoyed it so far! The history controls may or may not be included in the final game. Right now they're included so that people can experience the different options a bit quicker if they don't feel like replaying over and over, but that may be changed down the line!

Thank you, I'm so glad you've enjoyed it so far!

Thank you, I really appreciate it!

I'm glad you enjoyed it, thank you for playing!

Thank you, it means a lot and I'm so glad you enjoyed it!

13 Laurel Road is a short text-based game about exploring a an abandoned house and confronting the feelings you've been trying to avoid. You play as Noah, whose cousin has asked him to grab a couple things from their old house- a place you haven't been to for months, which holds memories you'd rather not remember.


This game has been in the works for a while now and I'm really proud of how it's turned out! If you want to check it out, you can find it right here!

The mountains call to you. They've called to you for months now.

What do they want? You have no way of knowing.

But you can't keep ignoring this.

Just remember- you won't be leaving here the same as you came.

heck maybe the mountains just want you to play this cool game I made, available now

An Angel Among the Aspens is an interactive story made in Twine about identity, divinity, and liminality. It's the first game (or published piece of media in general) that I've made set in my long-term worldbuilding project, the small mountain town of Crosshollow. I intend to create more stories set in this universe, so if you enjoy this one keep an eye out for any updates!

You can play it at   https://crosshollow.itch.io/angelamongtheaspens