CrossXGames
Creator of
Recent community posts
Hello FEVER fans!
Some major updates for y'all!
1. Demo script, including the original romance events, has been finished
2. Some NSFW artworks have been completed for the game, because I am deeply anxious by things in life, and working on the NSFW things made me feel better lol
3. Made an overall major change to the game... while I had initially planned for this game to entirely be done in 3D, because I have no experience with Blender (and attempts to self teach haven't been going well) I've opted to switch the people/enemy/animal sprites to 2D pixel art. This is going to be a new adventure for me, as while I did my own pixel art for my RPGMaker games in the past, I didn't... make them from scratch. But I will be doing this for FEVER! My hope is that the mixture of art styles will NOT subtract from the horror elements of the game, and will instead allow it to have a stylized Octopath Traveler appearance.
4. Progress on expressions is slowly but surely being made!
Because I'm still a full-time grad student, it has been difficult for me to find time to work on the game. I'm honestly surprised I finished the demo script as early as I did. I'm glad to have gotten it out of the way, because now I can devote time to working on the game's much needed art assets.
Anyway, here's a sneak peek of Jasmine, one of the 8 love interests in FEVER. It's been censored and watermarked for your viewing pleasure. My artwork has gone through SUCH a glow-up.
😊
Introducing the final (?) love interest... meet Firerah! She's an accomplished general-- one of the youngest to ever lead her army. This tomboy has a huge heart and a boisterous personality, but after the tragic series of events on the island, she's losing her confidence in her ability to leave... maybe you can help her restore that?
To be upfront, I have not accomplished much in FEVER as I would have liked to. Initially, I planned to complete all the expressions for the main love interests before the end of February, but that was not a realistic goal given that I'm balancing game development with school and other health issues.
However, things have been accomplished! By end of January, I completed all the concept art for the love interests (which is what is being unveiled on a weekly basis. Tomorrow, you'll get to meet my favorite leading lady!)
- All 3D environment assets that will be used for the demo have been acquired. Please note that these are not custom-made assets for the game; these are actually assets purchased from very talented 3D artists and modelers on itch.io! When the demo finally releases, I will be sure to leave links to their work for those of you who may want to use them for your own projects.
- If I like the look of the 3D assets in the demo, they will likely be the same assets used in the final version of the game.
- I understand that some people may not like the idea of not having exclusive, custom-made assets, but this is to ensure that FEVER is 1) created in a timely manner and 2) keeps cost low for me as a dev, thereby keeping the costs low for you as the player!
- I have begun the process of researching low poly models. As of this moment, I am unsure if I want to make my own models, or if I want to pay another developer to create those low poly assets. We shall see!
- This is probably going to be the most challenging thing that I have to work on.
- I have acquired music assets that can be used for this game.
- While I'm continuing work on the script, I am happy to say that the overall narrative map of the game has been plotted out! This means I've planned out all the major events in the game, and pretty much, all I have to do is write it.
- Started creating an items list-- have not completely finished this.
- I've made a list of all the basic CGs that I'll need for the game. And woof, is it long. There will be 100s of CGs for this game. And since there are... sexy events in this game, I have to also incorporate censored and uncensored versions.
- I have started work on expressions.
Thank you for following the development of FEVER.
Another Tuesday, another love interest reveal from FEVER! This is Anika! She is the apothecary and leader of the town. Although super intelligent, being a leader can also be exhausting for her, so she's looking for a supportive partner. Can you be the one to win her heart?
Anika is also a trans character, and I will be consulting with a sensitivity reader in order to write her route. She's a super special lady and one of my favorite characters.
I really like the characters so far-- although as you may tell, not a big fan of tsundere. I loved this concept/parody, as it's really unique. I hope that there will be more interactivity or perhaps QTE in future iterations of this game. Wishing you the best of luck on the rest of your campaign; thank you for letting me know about it!
Hello friends!
Welcome to the FEVER game page; thank you so much for being here!
FEVER is an upcoming survival horror RPG/dating sim which focuses on a pirate queen named Pram and her crew who are sent on a mission to figure out what happened to the 14th colony, which mysteriously disappeared over the summer. After a ferocious storm shipwrecks them, they are stranded on the island, and discover that most of the inhabitants have become infected with a disease known as "the fever." The infected are unreasonably violent, have tremendous strength, and are seemingly impervious to many flesh wounds.
With nowhere to hide, Pram and the other survivors have no choice but to band together to try to repair the ship, restore the town, and eliminate the disease once and for all.
Here's my tasks for now:
- Finishing writing the demo script (planning on having the demo be 45 minutes to an hour)
- Make art assets!
- Create the characters' 3D models
- Create the expressions
- Design the world
- Build the game in Smile Game Builder + Unity
If all goes well, I plan to release a demo in June; however, game-dev is not my full time job, so it may be difficult for me to accomplish that. I hope that if not a full-length polished demo, an early-access alpha.
Thank you so much for being here to follow the development of this game!