Haha thanks!
Dropstone triggers when you walk directly below it. The hitbox is actually quite fair, you could walk between 2 diagonally placed dropstones ;)
Hey, thanks for your comment!
Now that you mention it, I should have probably sticked to one layout (layouts are randomized each run and you unlock new, easier layouts with more deaths to reward the player for playing) until completing a run once (if not start at a completely different difficulty level), because the difficulty curve rn is way too steep and the ceiling is pretty flat for that (as mentioned in other comments). Thanks for the feedback!
Tips:
You evade the fast spinning axe by hugging either wall.
Tampered torches have a shadow behind them (Unity doesnt portray them right when they are looking in a parallel direction of the hallway somehow, I tried fixing that multiple times. All of those in parallel direction to the hallway are tampered tho, so its basically a rule too.
Hope you'll try again and set a record on the leaderboard! ;)
Thanks a lot!
I've come to realize that most ppl want to quickly play a lot of the jam games, while the steep difficulty curve of Dungeon Walker in its current condition is making the experience bad for these short sessions! :(
There are about 27 layouts for the hallway part, while there are only 8 for the second part, afterwards its basically just "get to the end, get a good score".
Hey, thanks for the feedback!
I was fixing a lot yesterday, so you've probably tried to play at a time where nothing really worked haha!
I did realize that the learning curve is way too steep and the skill ceiling is pretty low for that.
All obstacles can be avoided, while some are less obvious or have easy hitboxes, some might seem onavoidable or have unfair hitboxes. I might release an easier version later, or introduce some kind of tutorial level haha!
Hint: You can pass turbo spinning axes by sticking to either side of the walls!
No I can walk, but the mouse isnt invisible anymore, but when I turn the cursor becomes visible and moves out of the screen (I have 2 screens). So when I click while out of screen, I click the browser opened on the other monitor. (It's just odd it becomes visible, in Unity I know this as lockstate.none and the invisible one as lockstate.locked
To be fair, I did put 70% of the demo in the first part. Behind the hallway, you'll find a more simple and open layout. Once you reach that stage, speedrunning becomes a bit more realistic. Once you have vaguely memorized the 27 possible hallway layouts, it's fairly easy. With more deaths, more easier elements get added to the pool, so it only gets better ;)
Thanks, I was really proud of this one, as I spontaneusly decided to participate at day 2 or 3 of the jam!
Hey priksoup!
Dungeon Walker is the kind of game you play to learn all the gimmicks and then try to get a highscore :D
https://itch.io/jam/brackeys-13/rate/3339655
Would be cool to have a lot of players on the leaderboard :D
Hey ApenasGui!
Dungeon Walker is the kind of game you play to learn all the gimmicks and then try to get a highscore :D
https://itch.io/jam/brackeys-13/rate/3339655
Would be cool to have a lot of players on the leaderboard :D
Hey tvw9!
Dungeon Walker is the kind of game you play to learn all the gimmicks and then try to get a highscore :D
https://itch.io/jam/brackeys-13/rate/3339655
Would be cool to have a lot of different players on the leaderboard :D
If you like rage/speedrun games, Dungeon Walker might just be for you.
It's currently only a "demo", many features are yet to be implemented, if I go for a full release, but it does take ~10-20 minutes to play through once and then as long as you want to beat the highscore :D
Read the page for full story and immersion :D
https://itch.io/jam/brackeys-13/rate/3339655
Thanks for leaving honest feedback and comments, and if you feel like it an honest rate aswell <3
Will rate back anyone who comments on the jam page or seems interesting when commenting in this topic, also feel free to rate eachother ;D