Well, I've used some models, textures and animations. All code and prefabs / scenes are freshly made by myself.
I've had the habit of taking 3rd party assets and structuring them the same way I structure my own assets, which is what I've done here and what I meant by 'heavily entangled'. It might be a bit of an overstatement.
With my newfound knowledge of the EULA, I will change this habit to have a directory in my project that is to contain all 3rd party assets and have the path to this directory in my .gitignore
crstrskp
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A member registered May 21, 2021
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GameDev.tv Game Jam 2021 community · Replied to MADiFold Studio in Free assets from Unity Assetstore
In the rules it says:
- Using paid assets is NOT allowed, but free assets and those under an open source license are allowed.
In regards of free assets from the Unity Assetstore, I just found out the license these are under does not permit redistribution. derstanding is that, I'm not allowed to put these on github. Furthermore, I'm not allowed to upload my project containing such assets.
So my question is:
- Projects containing free assets from unity assetstore under the Standard Unity Asset Store EULA is not allowed to submit, correct?
- Are there any good tips on how to still make use of assets under such license? I.e. something like having them in a directory that is ignored by git and then create something that prompts the user when the project is opened up, to acquire all such assets?