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cruggdev

4
Posts
A member registered Feb 15, 2024

Recent community posts

Then the license would need to be rephrased to be more clear. In its current form, everyone using the pack in e.g. a game is breaking the license on paper.

Library comes with a "broken" license. The license permits you to use the sound in game, but in the next paragraph explicitly forbids redistributing even just individual sounds. Using sounds in a game without redistributing them doesn't work.

Update: Managed to solve it.

At first, `stop music` just refused to work, even after restarting. Then, I adjusted the script to be `stop music fadeout 1.0` and it worked. And when I changed it back to `stop music` that worked too now! Very odd, but I guess it is what it is...

Hey.

I want to make the music room available only in the main menu and specific places in the game. After the segments where the player can access the music room, I want control over what music plays as a developer again, so I try to do `stop music`, but that doesn't seem to work anymore with this script.