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CrypticSky

258
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3
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A member registered Mar 20, 2020 · View creator page →

Creator of

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Won the game in 37:31:6746 (admittedly with a couple of breaks) and 160 deaths. MUCH better than my beta score, which was... 159:56:6041... and 1522 deaths.

I played the beta, time to play the final version!

Yeah that fits the prompt alright. Hats off to you.

I’ve noticed the same issue when using Visual Parallax, if you have the case of the file wrong. The Web build is case sensitive but PC isn’t!

I figured it out! It was looking for Map11 instead of map11 (the name of my map). Easy fix if that happens to you :3

Hello! I've tried building a Tiled game for Web on itch, but I get the following error on this request in the browser:

https://html-classic.itch.zone/html/(...)/maps/Map11.json

<Error>
<Code>AccessDenied</Code>
<Message>Access denied.</Message>
<Details>
Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).
</Details>
</Error>

Any clue how to fix it? Thank you

that would be great! Thanks :3

Ohh this is really cool! Is there a transition from water to blood :?

Oh heck yeah \o/ that'll be super handy

Very charming! A few notes:
- Lovely visuals, and the sounds are nice and non-intrusive, everything reads clearly. Great work
- Puzzle difficulty felt balanced, not too easy, not too hard for a first world, you learn the mechanics by yourself
- I was confused why a single level had nuts and bolt particles but none of the others even though they're non-interactable (did I just not notice them elsewhere? Were they supposed to be there for a particular reason?)
- the keys are correctly placed on a non-QWERTY keyboard (so no issue playing with them, left is left) but they display wrong (ex. my keyboard is AZERTY, so using the A keybind is me pushing the Q key, but it still displays as A)
If you have access to detecting physical vs value of the key, could be useful to match the display to the value of the key while keeping the physical key binds as they are. I've seen some Unity games pull it off so it should be possible. Thanks for making the keybinds physical + allowing rebind though, it's a pain every time the dev has a QWERTY keyboard and doesn't think of other possibilities (this is a solid 90% of the time, even a big budget Unity game like Genshin Impact had that issue) =w=;;
- I love the robot's little faces! Magnus and they don't have a ton of character yet though, it could be fun for them to interact a little more so the game feels less empty? Especially since the beginning puzzles are fairly easy, it wouldn't be too distracting. Get us attached? :3 (maybe idle conversations that can be toggled off for people who want to focus on gameplay?)

Enjoyed this demo very much :D

Have a good break! Rest well :3

looking so good 👌 

This is amazing! I've been drooling about your art on twitter for years... I adore your style, it's an honor to make something with it :D

This game's alright, but it feels too precise for the kind of game it is, it's hard to aim precisely for the enemies with such a narrow bullet, and you quickly get overrun without any way to sweep swarming enemies :/

ohh sleeek

Hey, I don't recommend putting your assets's preview plain like this- people might just copy paste those and not pay you!

Your art is very nice that would be a shame

HECK YEAAA

this all got to be fake plants. yall have plants in the metro???
awesome art as always~

very nice work!! looking forward to the next theme!

The crow :DDDD

the crows are so cute! would be nice to have other views of it :>

woah, bleeding pumpkins are so creepy! :0

very fun game :DD addictive

This is pretty fun! those chickens kept taking me by surprise though: xD 

so spooky :D

candles!!! they look amazing :D

WOAH, SCARY!!!

very nice :D

Oh my, COFFINS AND GRAVES... dracula is coming to getcha!

Great, that's how we all learn!

right! i saw it in the title after tabbing out but it wasn’t written in the description xD

Is this for MV or MZ?

awesome stuff!!!

woaah looks great!!! this water def looks more put together :DDD love the fire too!! 

bounce bounce bounce bounce

this is such a nice complex truck woah :000 so much hard work~

heck yeah!! great looking truck

eyyy very nice!! would be nice to have a blinds open version to put trucks in there :0?

love the sign owo

EYYY FIREFIGHTERS!!!! :D