Great! Happy to help :)
ctboone1
Recent community posts
As usual, I absolutely adore your vision here. You're quickly becoming one of my favorite game designers.
For other folks who are drawn to this game, here are a couple of articles that I think will nicely supplement this approach:
1. John Harper's piece titled "50/50 - A Game of Fictional Positioning":
https://docs.google.com/document/d/1NLD_KhZwrKRz3sIquZDSW_Wx__7My6Kdg1Jbk6hF7Mw/...
2. Samuel Doebler's article titled "Advantage and Impact":
https://dreamingdragonslayer.com/2020/03/28/advantage-and-impact/
Is there a Fillable PDF 2-page template in English?
The only one I'm seeing is the PT-BR version.
My friends and I are LOVING Push. We've been playing the In Alleys Dark setting from the One Night Worlds Kickstarter. We've liked it so much that we want to do a design jam together for our own setting!
"Each player ignores a result below their own score and uses that score number instead."
With your explanation in-hand, this line in the rules now makes more sense, but on first read it wasn't clear to me. It might be helpful to use language closer to what you wrote in the comment above.
This is a subtly brilliant mechanic by setting a floor for the character based on their natural ability in that approach, but still allowing the opponent to get lucky and roll higher.