Thanks! :D
cubic1271
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My thought was that this was a really pretty game with an exceptional soundtrack. My feeling was that the theme was evident from the art and the way the game was put together - those aspects were really good.
A few thoughts / suggestions:
* I had a little trouble understanding what I was supposed to be doing - I liked exploring, but I didn't understand if / how I was progressing toward a goal
* I know the main character is old, but I wish he could move around the screen a little faster
* I had some trouble fitting the player character through the openings in the little mazes
Overall, though, I thought this was a really neat little entry. Thanks for putting it together - it was fun :)
I like this, and really think it is a great achievement given the 72-hour time constraint.
The lighting / material shader effect is cool, and its utility as a damage indicator helps give the game a dream-like quality, as did the bouncing bullets and the choice of color. The sounds fit the game well, too.
My (small) suggestions would be that instructions might be helpful at the start, and that a damage indicator for enemies might be useful: I had difficulty figuring out how close to death the enemies were.