Eeeee thank you! <3
CuddlyClover
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Unfortunately it looks like HexKit hex's are vertical instead of horizontal, so my kit doesn't really line up with the program well. If you're interested in trying it out for yourself, you can grab all the hexes (and more) as individual PNGs from this incredibly lovely github that Yairm210 setup:
https://github.com/yairm210/UnCiv/tree/master/android/Images/TileSets/FantasyHex...
Thanks Craino! Sorry for taking so long to respond, I didn't get emails saying comments were being made! These are all made in clipstudio paint! It's not super designed to do pixel based art, but it's my favorite to use across computers so I stick with it. You could easily make some edits or new tiles in free software like Krita though.
Woah. Thank you for taking the time to do all of this! I know tiled can be a bit difficult to get into. Every time I revisit it I end up bit confused and having to relearn it a little. I also keep meaning to update the original sheet with my takes on assets people have made and getting permission from them to put them into the initial set, but life gets in the way sometimes.
I appreciate all the ideas for new assets to sit ontop of stuff too, that's great and maybe easier for me to dig into than whole new tiles for all those things. When things smooth out and I get a chance I'd love to add them!
Be sure to share the things you make after putting all this hard work into organizing it all! <3
RIGHT?! Roads/rivers is hard. My biggest concern was it would be a pain in the butt to try and find the right road to connect the right way out of...what 50 odd pieces? ^^;; But everyone who's doing procedural map stuff probably wouldn't have cared once they set it up to just work, so I'm glad you added to the set! The stuff you're doing is looking awesome! Thanks for sharing it ^^
Hey Eldwood, sorry you're having issues, I think it's the same problem SorayaProtera was having, let me know if this post helps https://itch.io/post/358553
Ack! Sorry, I should have included an example without the rivers and roads. Two options, you can grab Fantasy Hex Tiles - Addon - Rivers and Roads v1 which is separate from the the base tile and use Tiled to locate the file, or, in the tiled file, just delete the Overlays and Rivers layers and it'll get rid of all the error boxes. (Note that cave entrances which are in the base png are on the overlay layer and will go away as well in this case)
Hopefully that helps? Let me know if you still have any issues <3
Version 2 is the newest version, it has some drawn in borders (so you'll clearly see the hexes), borderless is the same without the borders and the rivers and roads is an additional tile sheet that can be used in conjunction with the base set.
If you're just looking to throw something together quick I'd just grab the base version 2 and the tiled example if you wanna see it in practice. You can easily swap to the borderless or add roads later in Tiled
Hope that helps? :D