just got the bug too. Also yes when you go to sleep after the second day
Cune
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Ooooh right!
I also had problems with the total minutes (and wasnt sure why id need that so i removed it). ended up making my own timesystem and separate different times of the days and have my characters change position + schedule based on that (and update when leaving the current map). But it's actually really smart to have them move based on the total minutes, I was actually very confused on how people did more dynamic time schedules for npc with moving from map to map LOL this pretty much answers it. Did the total minute part work before too and broke randomly or hasn't it worked from the beginning? Might be within the division but you could also always make an additional "clean" total minutes variable that doesnt get divided by any point. With all the time, weather, npc and crop stuff being so intertwined its such a pain to find the culprit who messes it all up 馃槶. I'd be up for helping you out finding the culprit though if you need any help with that. Do you know if the problem lies within the crops or the weather or time system? Funnily enough I kept having similar problems with the relationship menu xD It broke so easily oops. Got it all figured out now though luckily.
Also I didn't know there was a function to jump with labels across several event pages I'm definitely gonna try that! Thank you.
I also figured out that the low frame rates are caused by the visustella event and movement plugin and not all the parallel processes from the crops. It seems like it's not greatly optimized but the frame drop is really bothering the player experience on my end so I want to try and get rid of it. There's a few replacement plugins i wanted to try out today for the save event, copy/spawn and self switches/variables and see if i can get around it without having to redo everything else xD
Hi! Sorry for the late reply since I was on vacation. Yet, I haven't figured out an answer yet unfortunately due to the way the crop system is evented. I was in general thinking of completely rehauling the system and learning js for that matter (i am getting quite a bit of lag with a big map with other events that check for the day rollover update). I know there's a function in visumz eventsmovecore that could eventually help (by changing self switch modified with js code) but unfortunately i dont really know how to do it yet. I know in that one mv system there was just a single script call that would water all events automatically (change the self switches of all events with a tag "crop"). Technically if one could make it work that the game checks each event (with a tag?) to change its specific rain self switch times by the amount of events that exist on the map (since theyre spawned in and you cant really manually keep track?) thatd be pretty cool. Hope that makes a little sense maybe I'll ask someone in the forums sometime soon who knows how to operate this properly if i can't figure it out
Hello :D
So theoretically i added in a switch that allows the crops to water themselves whenever the new day starts and if there's rain (it checks in the night self calculation event page). Now my question would be if there's a way to control the selfwatering switch if I only spawn in the crop while it is already raining but during the day since the other event page triggers depend on button triggers (Since like the newly spawned in event hasn't experienced the overnight rain check yet it stays unwatered). I am not sure if that's even possible and I looked into changing the events self switch from an external event that checks for rain (but I don't know if that can work because the event has been spawned in and I wouldn't know what to use for the events ID?). I thought about adding in a page at the end with an automatic trigger and control it with another self switch but I am not sure how to put the page triggers for the desired outcome :( So I'm kind of stuck. Just curious if there's any ideas on what I could do. If not that's fine too of course they'll just get watered offscreen at the end of the day, but it would look prettier of course if they turn watered automatically xD
Thanks a lot in advance!