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CupcakePirate

32
Posts
5
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A member registered Nov 22, 2021 · View creator page →

Creator of

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Any game that requires you to control two things at once is a great concept! Good work!

Truly, a nightmare experience. Far too relatable.

Yeah, the color palette is really good. OP should consider using this color scheme again.

It's interesting that there doesn't really seem to be any actual way to stop the fire from happening. Makes the game feel hopeless, which would be interesting to expand on by making it feel like the player can control the situation at first.

A bullet hell is a really interesting way of representing responsibilities. Good work!

This is great! The transition really took me by surprise in the best way possible. I also like how you sort of included some elements of the demo we had for making this game, which was fun.

Yippee!! I love the horrors! Taking the pill is a really great moment, good work on the jarring shift :)

The difficulty scaling on those last few levels is something else T_T

Good work!

The technical details behind this game are really impressive! I feel like it would be interesting to apply them to another game in the future.

Is the implication supposed to be that you die alone? How tragic!

The sound design is great here! Fantastic work

The environments that the game takes place in are really well made!

I'm not sure if it's intentional, but having the choices that the player makes be randomized each playthrough is an interesting design idea. You could probably do something really interesting with that.

Great work on the interface! Very silly little experience :)

Like other people have said, the art really helps a lot with the game! I also feel like the sort of underwater-ish bubbly sound makes the game creepy as well, which is working. Good work!

The screen where you had the patient's information displayed looked really good. Great work!

The scene of going back to 1980 after the intensity of the intro sequence was a really great moment! Good work on that.

This game is really professional! Great work. I was able to defeat the mad god by spamming potions hahaha

I just spent like $2 on gumballs. 10/10.

The illusion of choice is a great idea here, I think it could be cool to maybe even add a couple more options that also end up leading the player back to the same place, just so that there's more of the "trapped" feeling that other people mentioned.

The prose for the redwood tree section of the game was really well done. I also liked the tenseness of the music as well. This game could definitely be an interesting concept to explore further!

This game is much different from any of the other text based games I played for this project. Great work on turning a text-based game into something sort of competitive!

The sheer number of stock images in this game is impressive, truly outstanding.

I do think having a bunch of different things you can juggle and goals to manage is interesting for this type of game, though! I’d like to see what would happen if you add more stuff to mess with in terms of things to do, just making it a whole chaotic mess would be great.

Yeah, the interactivity in this game really sells it. Being able to run around in the tiny world that you’ve colored is really the sugar on the cream, it’s a very cohesive experience.

Yeah! I think some easter eggs would be a great addition to this game. Having something to do to entertain the squid would be awesome, even if it’s only temporary.

This game has some great meta ideas! Love the fact that it basically railroads you into building a 3D core game, since, from the experiences of the people of this class, that’s all we know so far. It’s funny.


Having to click in specific area to make the game tutorial work was awesome! It was fun how you made the player sort of have to actually use Unity to use Unity in your game, if that makes sense. Good work!

I really like the way that, right before the procedure, you have to press the space button a lot of times in order to progress between each of the thoughts. It really gives each of the thoughts more individual weight.

I also like how, despite the fact that the main character has misgivings about the rebirth, the final action of the game is extremely gameified. It’s like all the character’s emotions end up not mattering once the rebirth takes place; it sort of just becomes a game of trying to get higher stats even though everything that happened beforehand is really tragic. It’s a great moment.

This game was hilarious! I love that you can be a totally terrible person throughout the whole game. I also love the fact that there are secret endings. I’m sort of curious why people are so terrible in UC Cowtown, though? Is something sinister going on in the town?

This game is really funny! I laughed out loud multiple times c:

It sort of felt Undertale-like to me in a way, due to the whole ability to make friends thing. Was that intentional, or were you just trying to be funny? I’d also like to see some changes based off of your weapon of choice.

Your sense of humor really shines through here as much as it did in your first game. The anime-style opening music was also awesome and funny.

I think it’s interesting that you can go between each of the different date option. I’d just sort of be curious how the game could be if you had the text change based off of which of the characters you’ve already spoken too.

I love the style of the game, with how it has text appear on the screen as if being typed out. It’s a classic interface thing that works well here. I love the “main” ending of discovering the source of the signal, and I’d love to see the other endings fleshed out in the same way!

This game is extremely stylish! I love the various references to various beliefs and religions, and the dark atmosphere of the game itself, both in terms of visual appearance and themes. I’d be a bit curious to know more about what is happening in this game; what has caused the situation that lead the player to be here? Your itch page itself is also awesome, great work!

This game is really visually interesting! I’ve never listened to The Magnus Archives, but I am familiar with this sort of genre of containment of anomalous objects through the SCP wiki. It did feel very SCP-esque to me! I liked how there was some implied horror elements of things that could go wrong by interacting with these objects, and I also liked how the objects sort of had some interaction with each other. The 3D-ish images in the background were also awesome. Great work!