If you are referring to the Itch.io application, that is sadly something we can't do much about.
Our game is too big for the application and can only be downloaded through google drive or mega at this current moment.
CursedAtelier
Creator of
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Hey, no worries about the amount of text! The more the better :P
Saves are somewhat compatible, but I personally wouldn't recommend it.
Reason for that is, we completely replaced Tripteen with a brand new dungeon. And added quite a lot to the combat system.
As example, info panel, HP bars, fast forwarding, new combat AI, new cut in and sex system and new combat struggle system.
We will update the public build soon as well, just have to finish this next update first, so we can focus on it.
Hello!
Thanks for the lengthy feedback already.
I want to address a few points that you have listed.
Pretty much all the points you wrote have already been addressed in the latest version 0.6.
As examples:
- Weapon upgrading has been fixed in the 0.6 build, but is not fixed in the public version, same with the movement. Movement was a bug from the tutorial section of the combat, the switch of forcing a player to only move forward hasn't be resolved correctly.
- Quest Logs, had a lot of navigation improvements. All quests up to the visit of Xaide have been added and the next patch will add a bunch more. Hopefully soon all of them will be in the system.
Currently you can only go onto events with Haar and not fully a relationship, we hope to change that in the future.
Best Regards.
We are still working on the quest log and fixing issue with it, before we add all the quests and navigation in place, each patch adds more and more entries to the quest log, game is still in development after all. Some of the quest don't give much navigation by design as it is designed for you to explore around and talk to people and figure out your own way. There are hints and directions in the dialogues though.
Sorry for the inconvenience.
D'accord, votre carte graphique est peut-être un peu trop faible pour charger le fichier d'animation de la boîte de dialogue, je vais travailler sur un correctif, je ne peux malheureusement pas vous dire quand je pourrai la sortir car nous sommes actuellement très occupé avec la libération de vapeur. Désolé pour tout inconvénient que cela a causé.
Forcing Caly into Scenes does not affect your relationship with your friends/companions at the current moment, that may stay like that or we adjust it slightly. There will (not there yet) be some specific scenes that will advances relationships with characters. There are however some bad ends for getting defeated or losing in certain situations.
The quest log might be bugged, if it is the first time you are in henosis, you need to find Cava, he is located in the commercial district. The big building to the left side that has 2 double doors.
we also have a walkthrough here (It doesn't cover everything though):
https://docs.google.com/document/d/1aGjK9wGhl9ETu2ODhFOFQsn7WMk0nWOJ_Qkn-b85CUM/
Hello!
Yes the steam demo will be updated, we just need to clean up quite a bit and are currently busy with the next update. So the steam demo is currently a bit behind.
We have a quest log in the game, but we are still in the testing phase so not all quests are in that system yet, we are adding more quests as we release new versions.
We agree that the first planet is a bit too complicated as the first area and tutorial, reason why we are fully remaking the first planet for the upcoming update. The old legacy content (Enemies and Scenes can be found in the gallery later on) and the new enemies and scenes will be in the new tripteen dungeon.
Hello,
Yes, we will add the request key feature later on the new version on itch that will match the version number from steam. If that feature doesn't work then we will send out an e-mail or ask for people that bought the game and want the version on steam to send us an e-mail.
Either way, the build/version on itch is the same one that will be on steam.
Hope that helps.
Best Regards,
Cursed Atelier
Thank you for the report. We have been dealing with that one for a while, it flags the runtime dll and not the game.exe itself. We have sent reports to windows but they are not changing their mind, we will have to keep updating the NWJS version it runs on, to stay ahead of the curve it seems, thanks again.
(When we uploaded the game to steam, that file was not a problem, where previous versions of NWJS did cause that problem.)