That's great to hear!
Christian Wulff-Nilsen
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That's strange since I just tested the current itch version in Wine (Windows emulation in Linux) and it starts up without any problems. I will try to test it on a real Windows 11 machine at some point. I assume there is no way you can get a more detailed error message than the "Assertion failed!" window (Retry does nothing, right?) but otherwise let me know. Since I am currently converting the game to Rust, the error will hopefully not be present in the next version I upload but it will take quite a while before it is ready.
I managed to track down the bug thanks to your save. I have uploaded a new version (with your name in the credits) and hopefully saving/loading works now. If there are still issues, it would be great if you could send another save file. Unfortunately, your old save file that you sent will not work with the new fix but hopefully there will be no more crashes.
Sorry to hear about the issue. I have some questions that I hope you can answer. Does it happen even if you save a game right at the beginning of a game (before you have done any action with the character) and then try to load it? When you save the game with Shift+S, does it say in the game log (on the main game screen) that the game is saved? And is there a file Game.save in the Save folder after you saved the game? If you can send the save file to me (for the latest version of the game), I can check if it works for me. It seems that itch.io allows links to files to be added to a message but you can also send the save file to my e-mail address (cwulnil@gmail.com). If all of that fails, it would be nice for me to know the size of the save file.
Thanks for the feedback. Just yesterday, I was thinking of making a "Survivorpedia" which is basically a manual in the game where you can look up how to do various things such as making a fire. So this is on my to-do list but it will take a while to finish. Until then, feel free to send me questions about how to do various things in the game. I have considered making youtube tutorials but they are harder to maintain when the game changes. Regarding your last comment, it makes sense to be able to view information about items inside containers when you are in the (i)nventory menu so let me look into that and try to include it within the next few days or weeks. To be able to interact with (and not just view) items in containers, you need to (u)nload them first. I have added your name to the Credits and it will appear in the next version that I upload (probably in a few days).
Thanks for all the feedback! If you'd like, I will be happy to add your name to the Credits screen under "Game Testing" as you already helped me a lot. Just let me know if you're interested and what name I should use. I have changed shift + ? to shift + h. Also, the crafting menu is now accessed using "c". The shelter bug should be fixed now but A-frame shelters are no longer present at the start of the game but can be crafted. I should add that shelters are somewhat broken now (but should hopefully not make the game crash any longer) as I am in the middle of coding indoor climate for them. More on that in the next devlog message.
Another player has reported the same problem with shift-?. I have changed it to shift+h instead which should work. In case you also had problems accessing the crafting menu, I changed it to "c". Regarding load: you wrote earlier that you can't save so maybe the problem is there? If saving works, it should write a message in the log on the game screen about the game being saved and also it should generate a save file called Game.save in the Save folder. If that file is not there, loading will not do anything. If you have more info on the load/save bug, let me know and I will see if I can figure out the issue. Note that the save file will be very large on larger maps so maybe try it with a small map and see if that works.
Great to hear! Regarding "?", you are not the first to have problems with it. I had hoped it was fixed in the latest version but apparently not. On my keyboard, it is shift and the "+" button just to the right of "0" and above "p". Maybe try shift and "+" on your keyboard and see if that works. Also, can I ask if you also have problems quitting from the game screen back to the main menu using shift + "q"? That might help me track down the issue. In the worst case, I will have to disable shift until I am able to make some tests on a computer with issues similar to yours. Regarding documentation for the key bindings, that's the "?" menu which is problematic since you cannot view it, but here is a screenshot:
Thanks for the feedback! I'm glad you like the game but those annoying issues that you have need to be fixed, so let me try that. Can I ask if you use Windows and if you have problems with SHIFT in general? On my laptop, "?" requires me pressing SHIFT so maybe it is the same for you. For instance, can you SHIFT+Q to quit back to the main menu after you have started up a game? If the only issue for you is the SHIFT key not working, I might have a fix that I can add to the next version (I believe the issue is a certain library function that I use which does not detect modifiers like SHIFT on some OS'es).
Sorry to hear about this. Can I ask which OS you are using and maybe some info about pc model, resolution, etc (of course only what you are comfortable sharing)? I of course want to fix this issue and any feedback is useful. I develop it in Linux and cross-compile for Windows and Mac so it can hard for me to test it for those systems. I have tested it on some Windows computers and one Mac and it worked fine on those. It's really annoying that such problems pop up, so sorry again for the issue. P.S. I just made a devlog announcement about this so hopefully this issue can be fixed asap. P.P.S. My game is of course not a virus and what you describe does not sound like one, so such a comparison is totally uncalled for,. Note also my warning under "Issues with the game".
Hi gorbem! I am currently finishing a demo version of another game that I spent all my time on these past few months. I plan to continue with X-Survivor from around Christmas or early January. Regular updates should then start appearing a few weeks after that. This is just an estimate as it is hard to predict how much work is left on the demo of the other game.
Hi everyone!
My new retro arcade video game, Circanoid, is out now. A spare time project I have been having fun with these last few months.
It is for Linux, Windows and Mac and is available here. Something for you to have fun with during the holidays! The game is for all ages, is extremely easy to learn and can be played either in 1 player mode or in 2 player cooperative mode. See the trailer here
Best regards,
Christian