Thanks for the feedback. I was thinking of implementing some air-control for the pet, but when I was playtesting I thought it added a bit of depth to give the pet uncontrolled jumps; in at least one stage I was trying to set up the areas so that you had to chuck the pet to a safe spot on takeoff and then adjust your own trajectory to avoid fire pits.
The hazards were added in the last few hours of the jam; after this jam I think I can tune and expand these mechanics into something more substantial. My initial ideas also had moving hazards and platforms.