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CyanMARgh

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A member registered Apr 26, 2021 · View creator page →

Creator of

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>I think the combat is too difficult.
It's not that hard (according to the people I've let play it). It just takes some time to get used to. Also, ships in the central area have low HP, they often die after the first shot (before the laser timeout).
>Am I shooting them by targeting them with the X-rays and pressing "a"
yes

Rockets that you buy are not intended for fights. It's just an expensive item for trading  :^)

> That feels weird, makes it most efficient to go 0-100-0.
This is intended. You can control the ship more accurately, but you will pay for it with higher fuel consumption.
> Could also use an indicator whether you're accelerating forward or backward
This has already been fixed in the newer version, that will be released soon. (on the old version, the direction can be understood by the shape of "thrust fire" & fov change)

You can set a condition for the display of the screen. look at 020.task, the output format for jbms3232 is indicated there (not to be confused with jbms32). Although, with this approach, the final result of the output is not hidden (if you do not divide it into several pages, of course)

No, on the contrary, i'm glad that someone has some fresh perspective and criticism of the game. I'm ready to accept bug reports / feature requests. I'll fix this later, because I don't want to get distracted by every little thing, fix it and re-upload the game. It's easier to release a big bug fix at once. So for now I'll wait for new messages. Have a good game. If you make it to the end, I'll make a new level pack with a couple of new mechanics. I initially had a couple of ideas for new mechanics, but decided to finish the game at 24 levels because i didn’t want to delay development

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Oh, i just misunderstood what you meant. I thought you were talking about assembly instruction names. I fixed this in the new version. My current keyboard doesn't have pgup/pgdown, so fast scrolling works through fn+up/down (which is basically the same thing as pgup/down, probably). Now shortcuts work with capslock (except for ctrl/shift+arrows. instead of them you get regular arrows. Unfortunately, this is how the backend works and i don't know how it can be fixed). Saving indentation on manual pages only works if you open the same page as last time (i think this makes more sense than saving indentation on all pages)

UPD: forgot to say, you can simply transfer the default_player folder to new versions to transfer saves, instead of solving the tasks second time (if it was not obvious).

1. They are already case-insensitive, just like labels. (if there is a counterexample, I'm ready to see)

2. you can scroll faster using ctrl+up/down, although not to the entire page. I'll think about adding pgup/pgdown, but there may be problems with it due to the fact that different terminals can remap key codes differently.

3. ok, I'll add this too when I have free time

I don't quite understand what you mean, but I'll try to explain what's happening here: the send instructions can block execution (which is what happens, you can verify this by looking at the execution step by step). At the beginning [01] sends a number (at this iteration it was -85), then [02] sends -78, and [03] received it at the time of the screenshot. all numbers are always sent to register e. (register c changes the value to the sender index). i hope, this helped

Wow, thanks for the feedback! I didn't think anyone but me would even play this. I changed a couple of mistakes in the manual and uploaded a new version. As for the overcomplication of basic data transfer - that is what it is. Once you understand how it works, the process will go faster. (anyway, is documentation in reality always clear and useful? :) ) I hope you try the rest of the levels!

P.S.  the first level can be solved even without tis-3

Great, but it would be even better if there was a version for Linux

No linux version. 0 / 10

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Можно встать в угол и закрыться двумя турелями, только тссс.

You can stand in a corner and close with two torrets, but shhhh

lol didnt play