How do you get the third ending?
cyantxt
Recent community posts
Love the brutalist giger aesthetic but the gameplay side still needs a lot of work.
I assume the movement is the way it is to add to the atmosphere of insignificance in the face of colossal structures of cold stone and rebar but moving like you're in a jar of molasses is too grating. Movement speed is slow, getting the character to start moving takes too long and same goes for climbing. I hope you get the power to jump sooner rather than later.
The gun feels powerful and a pleasure to shoot but could use some sort of recharge indication, at least an audio cue and aiming can be finicky.
As whole the demo looks very promising and I'm looking forward to next builds.
I love the overall aesthetic and atmosphere you're going for but mechanically it has ways to improve.
Lack of air control makes wall climbing really clunky
Combat could use some touches too - hits need more feedback because they feel like punching air right now. Standing in one place mashing attack sometimes blocking is not that fun maybe a backdash/roll move would make it more dynamic on top of providing a mobility option. I'd also reconsider contact damage on enemies.
Best of luck with the project