Thanks for comment!Yep as u said,it's more readable with XY,however the reason I use XZ is that for the Input 'X' and 'Z' is in the adjecent position(I used XY in program too XD. Your advice is very useful and I will take into consideration!Maybe using a custom key bindings to XY is more readable?Will do it a fuller demo after more learning.Wish you a nice day!:D
Cyberia_Phantom
Creator of
Recent community posts
OMG can't believe making such a high score bro!I sincerely thank you for playing through this game and read all the messages!As you said,I should make a better guidance in the view of player,cause it's my first game,I think in the process of dev just in the view of designer and ignore player experience to some extent.And sorry for lacking of the game content in the later stage,it's hard for me to design difficulty curve and spent lot of time in the debug of VFX.I will do my best to keep going,sincerely thanks for playing and wish U a nice day!:D
If you play the game in its entirety, you'll find that you need to hide in one dimension to avoid the lasers. Scale is not just about size, but also about dimension. Of course, I should also make more expansions based on this gameplay, but this is my first time making a complete game. Anyway, thank you for your comments:D