I'm not really too sure if I misheard the explaination on things, or if I just didnt read it from the info panel, but I def think I missed something. Maybe I'm just not far enough into it yet, but I kinda feel a little lost? The games are fun, although time consuming. Thank goodness you added that detonate button on the brick break otherwise I could have been spending a whole 10 minutes just trying to break one block lol.
Cyberwolf
Recent community posts
I like the mechanics, very interesting. I like the more eyes you get, the bigger the FOV is, and more ears the louder the sounds, although i think that needs to be pulled in a bit. After a bit of grinding its a little unbearable. I dont know if it was a bug or what, but after each kill the character just stops, whether it being shooting, walking, I guess thats pretty much all that stops, and when your getting attacked by a bunch of monsters, kinda makes it suck, cause that half second makes the difference of being swarmed all over or keeping everything from an arms reach. Still fun tho, still recommend. Hope you enjoy the video!
Sadly, it closed down a couple years ago at the start of covid, but we used to sell rc stuff (cars, planes, boats, drones), as well as models from miltary stuff to gundam, and also train sets and parts. Sometimes i'd have to repair electronics which besides building models and painting was my favorite part of the job. My store might be closed down but we had a sister location in Tallahassee, FL that was owned by the same couple. Much bigger store too honestly
Pretty fun so far! Combat is a bit to learn, and got really unlucky after my first mission and could only find missions a little out of my difficulty range, but the game finally decided to bless me with more appropriate level missions after a couple fails. I'm excited to see where the story goes! Hope you enjoy my video!
Investigated a possibly haunted house and got eaten by house flys, 10/10. Seriously tho, really love point and click adventures, and enjoyed this one a lot. The actions menu is a bit tedious, really like it when p&c's just let me click on thing and display my options, so you dont have to move your curser so much, but its not a big issue. I didnt get to complete the investigation before time ran out, but I plan on trying again in the future! Hope you enjoy the video, and look out for a completed investigation in the future!
I was suggested this game from one of my viewers, and planned on making a video on it, but ultimately just didnt really have a fun time. Everything just seemed like a losing battle, making progressing impossible.
I have some suggestions though: for starters, include instructions IN the game. When someone starts a new game, have the player buy a soldier who runs out and kills a monster and have the player click on the gold. Then have them send out a gold collector, no enemies should appear since they're so god damn slow and then it can explain how you need to have them reach the gold orb 30 times. Or if you dont want a whole tutorial, a splash screen at the start or a button "how to play" would still be better.
Secondly, touching on the gold collector being so slow, why? It doesnt feel like it makes sence of the units with 0 armor or weapons would be slower than the units carrying armor and swords. All too many time I had units just run laps around the collectors and provide them next to no support because they would bounce off the orb and run back, all while most of the enemies are much faster than the collector even and just kill them before they can reach the orb, or as they're heading back. I think boosting their speed to match literally everything else in the game or even faster would greatly increase they're ability to actually reach the orb alive or even just give them some armor, so they can at least take 1 hit and still make it
Lastly, the gold collectors have to reach the orb 30 times?!?! Seriously?!?! I played a run for almost 10 minutes and only could get a collector to the orb 3 times! 10 times, maybe I could understand, but where it stands now, 30 times seems a bit outrageous for a unit with a survivabilty of a snail on a busy sidewalk.
I see this is your first game so I hope this came across not harshly but constructively, the last thing I want is to crush someones dreams of becoming a great dev. I'd be happy to give it a second try and have a video thats going to help spread the game, but where it stands now, its just not fun. I hope to see an update soon.
Super fun and wild game! If I wasn't recording, could have gotten the camera during the gym sessions, unfortunate that it can only go to one source. I don't think I had any issues or gripes with the game, there was one spot after respawning fighting the final boss where won of his attacks was still coming for me, but to be honest, im not too sure that wasn't intentional. Could definitely see something implemented like that to troll the player lol. Anyway, i hope you enjoy my video!
Loved the character and monster designs! Sometimes it felt like the weaknesses made no sense even if the monsters were just a couple levels different from eachother, but I'd kill the enemy thats not weak to the element i'd use and it'd be level 3, but the one that is weak would be level 5, the same as me, and barely take half damage, that part felt weid, like the weakness made no difference, But I eventually made it through! I hope you enjoy the video!
I can't believe I only just realized I never shared this after I published this video, its been nearly a month! But I really enjoyed the dialogue and mechanics, although they seem like they may need some work. I saw that this was a prototype and hope the problems I faced that you can catch in the video are fixed by now, but thought I should alert you to them anyway. Hopeing to be able to play the full thing soon, for now, I hope you enjoy my video!
Back when this game first came out, i used to waste so much time on my computer at work playing this game in between customers. I dont work there anymore (they never found out I was playing games at work lol, the business just shut down), but the wave of nostaglia I got when I saw the thumbnail for Mobs Inc on the page when I loaded up Itch last week was crazy, I just had to sit down and record it! I hope you enjoy this video as much as I enjoyed how it helped kill time at work years ago!
Super awesome! Been watching a lot of Kyle Hill the last few months and learning all about Chernobyl and other various nuclear disasters, and enjoyed that this game provided a quite detailed simulation of what it must have been like to keep this disaster from getting worse. Really great job!
I made a video, albeit havent finished the game, I plan on the second part coming out this week taking on the elephant's foot and finishing the job. I hope you enjoy, and are able to catch the second part!
Super awesome game! Really enjoyed the magnetic mechanics and music was pretty amazing! Visually it was spectacular, although there were some camera angles that made it difficult to know where things were, like the door on level 1 looked like just a regular metal plate, or the spikes near the end were hard to see and know where was safe.
All in all, super enjoyable! I hope you enjoy my video!
What a crazy, weird, and yet strangely fun game! Maybe it has something to do with "just one more door, and The Door will be right there. Just one more door. Ok, NOW one more door..." I could have kept going for hours possibly, but started to get tired. But to be honest tho, I dont even want to find The Door, I just want to see more rooms! There were some crazy weird places in here, some with a super creepy filter on it that just really made me worried something was going to jump out! Maybe adding some kind of entity that just stays at the edge of the vision fog, never wanting to get to close, but always moving will REALLY boost that creep factor! Is it a monster? Death? Some other poor soul that got stuck looking for The Door? Maybe if you catch it, it'll open a special room that has become its home.
Really enjoyed the game, and I hope you enjoy my video!
Damn! What a demo! absolutely blown away by the art style and just the game style in general! Never seen a story game like this where each scene was somehow vastly different from all the others, be it different transitions or other ways of presenting information! Beautiful job! Hope you enjoy my video, and can't wait to enjoy the full story!