thanks for the feedback vorty <3
our approach to storytelling is “subtlety is for cowards” and i’m glad it showed ;)
your criticism is entirely fair - i don’t think the level design does it any favours either ;)
we actually didn’t even have checkpoints until a couple hours before the deadline hehe
thank you for taking the time to play! we’ll implement this feedback (and some more improvements) in a director’s cut once rating time is over.