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CystalCore

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A member registered Jun 27, 2022 · View creator page →

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(no I did not work on the game but I do like it and the current state of the game is good)


I made it to stage 14 without losing a single life, the difficulty is not too high, and this is an arcade style game with increasing difficulty and no end, so saying "The difficulty is too high" doesn't even make sense

but if you look at the options you can see there are cheats available, they disable the high score but they are also fun to mess with,

if you want to know what this game is based off of go play the Galaga or Galaxia arcade games, they are super easy to find online

(1 edit)

I get the idea behind that, but since you are going for a Wario/Pizza Tower like gameplay, you want to optimize flow, so Slam -> Bash is a good flow especial since you can Bash out of Rocket, where Slam -> Jump -> Bash is probably fine but is not intuitive, nor indicated, simple intuitive controls makes the system easy to learn and harder to master, then you can make levels that push that mastery, having 1 extra button press for a perceived reward, isn't all that rewarding and becomes tedious after the reward has been found, especially when it could have been 1 single button.

The Reward should be in the smooth and simple flow of gameplay and not the "tricks" that are found to make that happen, the cool tricks need to be something special, like the slide jump dash in Psuedoregalia, or the jump dash reset in Celeste, those are both "bugs" that where made into features for players that found them, in a Wario/Pizza Tower like game a player would expect to be able to dash once on the ground.

also I think you should keep the attack through 1 block wide geometry activating stuff that can be used for good secrets and is a real "ah ha" moment.

I have only 2 things that I think would make the game better,

1st, allowing the player to dash after they hit the ground from a slam, so impact animation cancel, currently you need to wait for the animation to be finished it doesn't feel super great.

2nd, making shift sprint instead of space, that way you just have a line of the 4 inputs, space can be interact or something else, but Shift as sprint seems like a better option

other than that, game is great

the built in Windows defender will just delete any exe file you download, if you have any other antivirus, you are wasting money, but they will do the same thing, this is a user issue on your part, not an issue of the developer, itch is not a sketchy site, and complaining to the dev who made the game about your lack of understand of how protection software works does nothing.

TLDR: you have a skill issue

would you like some assistance from a dev that has been working in godot for roughly 5 years now?

The game refreshes when the Mouse stops moving, and I did totally forget about the entities not foxing themselves

Score: 3639

this is decently well made first game,  if you want you can msg me on twitter (same name) and I can help you fix some of the bugs or give feed back on systems and concepts. I know it is a bit random but I have been coding in godot for multiple years now.

we can possibly add infinite survival, but not weight stages as already stated

it should be updated and say 1.0 Release 

It has been fixed, a boss was supposed to spawn, now he will spawn.