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CzarSquid

3
Posts
A member registered Nov 22, 2015

Recent community posts

(1 edit)

No worries! I'm in no rush for the tutorials. I work a full time job so working on it is something I can really do once a week.

Even then I'm just grateful there is some tutorials to follow at the moment (one reason I got into Tic-80. When I posted about the request for inventories I did it late at night and didn't realize you already had a menu. So sorry about that!

Am looking forward to the pathfinding though. It's going to help so many people out! :D

Well there is multiple pathfinding algorithms to pick from but A* looks to both be efficient and getting the shortest distance. Here is the pico-8 cart that shows it off. I'm trying to read the code but I get lost with everything going on.

As for menus I'm planning on an inventory screen. I want to move items on the list around, equipping, dropping, ect. My previous game was in gamemaker so I was able to do it by storing each menu screen in it's own function. With Tic's limitations I just want to see if I can make it smaller.

I'm new to the whole fantasy console thing. I know enough to get started but still getting used to LUA. So your tutorials help me a lot as a point of refrence for a roguelike game I'm trying to make.

One thing I do struggle on in general is pathfinding. I've looked at A* but it is not clicking for some reason. I think pico-8 has some examples but I'd like some explaination if possible.

Another request would be menus (inventory). I understand how to make them but like learning new ways to do it. 

Anyways, just wanted to say thanks for the work you have already done.